Super Mogura Tataki!! Pokkun Mogura (FC)

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Super Mogura Tataki!! Pokkun Mogura
Super Mogura Tataki!! Pokkun Mogura - FC.jpg
Platform: Famicom
Year: 1989
Developer: IGS

Super Mogura Tataki!! Pokkun Mogura (スーパーモグラたたき!!ぽっくんモグラー Super Mole Smash!! Pokkun Mole) is a game by IGS, released exclusively in Japan for the Famicom. The game is basically a reskin of the game Whack-A-Mole, in which the player must hit any of the characters that appear on the screen. The game came packaged with a control mat (similar to the NES Power Pad) and the Tonkachi (hammer) peripheral for use with the game.

There are only 6 stages, each with three difficulties; Easy, Hard, and a secret Ura mode. To beat a stage, the player must clear a certain threshold of hit enemies to go on to the next stage. Each stage has a 7-digit password consisting of only numbers. The stages are as follows:

  • Stage 1: Mogura no Mokkun (Mokkun the Mole)
  • Stage 2: Same no Jones (Jones the Shark)
  • Stage 3: Ari no Jigoku Gashigashi (Ant Hell)
  • Stage 4: Kyouryuu no Dojirah (Dojirah the Dinosaur)
  • Stage 5: Genshijin no Yakkun (Yakkun the Caveman)
  • Stage 6: Franken Otoko no Fukkun (Fukkun the Franken Man)

Screenshots

Super Mogura Tataki!! - FC - Title Screen.png

The title screen.

Super Mogura Tataki!! - FC - Gameplay 1.png

The first level.

Super Mogura Tataki!! - FC - Gameplay 2.png

Trying to save a girl from Jones the Shark in stage 2.

Super Mogura Tataki!! - FC - Gameplay 3.png

Smashing ants in the third stage.

Super Mogura Tataki!! - FC - Gameplay 4.png

The fourth stage.

Super Mogura Tataki!! - FC - Gameplay 5.png

The fifth stage.

Music

The game is from 1989, so not much is to be expected in the audio department. The game consists of a song for each level, as well as a song that plays during the game's ending. There are no stage clear jingles or even a title theme. The ending music oddly plays twice before stopping.

It is most likely with most Famicom games at the time, the music was either written in 6502 assembly language or Music Macro Language. For some reason, the game's sound driver is tuned to A = 450Hz.

The song titles come from the names of the level, given in the game's instruction manual. The composer should be contacted for official titles.

Recording

# Title Composer Length Listen Download
01 Stage 1: Mogura no Mokkun Unknown 0:45
Download
02 Stage 2: Same no Jones Unknown 0:40
Download
03 Stage 3: Ari Jigoku no Gashigashi Unknown 0:55
Download
04 Stage 4: Kyouryuu no Dojirah Unknown 0:46
Download
05 Stage 5: Genshijin no Yakkun Unknown 0:44
Download
06 Stage 6: Franken Otoko no Fukkun Unknown 0:43
Download
07 Ending Theme Unknown 1:49
Download

Credits

(No source: Game lacks credits.)

There are no credits either in the game or manual, possibly due to the game being an early title. The game's ending doesn't change depending on what difficulty you complete the game on. The style of music sounds similar to Junichi Saito, but Junichi never worked for IGS. It's possible that like many other Famicom games at the time, the real developer isn't credited. Verification should be made before listing Saito as the composer.

Game Rip

Format

Download

NSF.png


Ripping NSF music is an arduous process that is beyond the scope of this site.

Audio Devices

The game uses the NES's RP2A03. It uses a custom sound driver not used in any other game.

Releases

  USA.svg   USA
Super Mogura Tataki!! Pokkun Mogura - FC.jpg
Title: Super Mogura Tataki!! Pokkun Mogura (Super Mole Smash!! Pokkun Mole)
Platform: Famicom
Released: 1989-12-08
Publisher: IGS