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  • ...e first of its type that I wrote. I heard it as being on a level that went by real fast. As it turns out, John Romero (who placed all of the songs on the ==Games==
    8 KB (1,197 words) - 14:47, 21 February 2023
  • '''''Deep into the Code''''' is a song from Doom series which was composed by [[Bobby Prince]] who wrote the track in [[Sequencer Plus Gold]] with appare ...re would answer this by saying that they have a life outside of developing games! John would answer that he does too, but he'd rather be programming all of
    4 KB (626 words) - 16:45, 26 February 2023
  • ...reated their sound staff. Her arcade music was ported to several early NES games. As was typical of arcade games at the time, Ayako had to write her music in [[assembly]] language, initial
    3 KB (392 words) - 18:56, 27 March 2023
  • ...Leitch worked at the prolific game companies [[Midway Games]] and [[Atari Games]]. In September 2000, he worked at Fisher Price, designing music and sound ...Studios''', which specializes in audio for various media, including video games.
    19 KB (2,704 words) - 03:11, 2 April 2024
  • ...British composer and sound designer for all kinds of media including video games. Ever since 1982, he has been working with [[Marten Joustra]] at their comp | Arranged by [[Matt Furniss]].
    3 KB (460 words) - 00:47, 12 April 2024
  • ...n any other video game musician. His [[Glider Rider (ZXS)]] got [[Allister Brimble]] interested in making computer music himself. ...[[Mr. Micro]] in 6502 machine code. As his game music was better than that by other programmers, music became a full-time job. He bought a [[Commodore 64
    33 KB (4,689 words) - 11:54, 20 January 2024
  • ...orked for [[Codemasters]]. In 2010, he was a founding member of Playground Games where he is currently also working. ...med the sound driver and the music was written in [[assembly]]. [[Allister Brimble]] later developed a tracker which converted music to Raeburn's sound engine
    5 KB (730 words) - 22:26, 21 September 2020
  • ...along. Tim and Geoff composed the music to a vast majority of their video games, including all of their NES titles. During Software Creations' SNES and Gen ...8 months due to the company filing for bankruptcy. While 3 games were made by the company, only ''Ultraverse Prime / Microcosm'' got released, with Time
    15 KB (2,262 words) - 16:46, 22 March 2024
  • ...he decided to specialize on game music and spammed for about eight months by mail and phone. ...fied when EA merely licensed music for ''FIFA 2000: Major League Soccer''. By June 13, 2001, he was considering returning to Britain altogether and looki
    23 KB (3,345 words) - 09:12, 20 May 2023
  • ...Sega 32X in the proprietary format [[MOD (GEMS)]]. The program was created by Jonathan Miller, Burt Sloane, [[Chris Grigg]] and [[Mark Miller]]. The prog A precursor to GEMS was also made, and a few early Genesis games use the driver, such as ''Art Alive'' and ''Fantasia''.
    3 KB (438 words) - 02:58, 7 April 2024
  • | Name = Allister Mark Brimble | Picture = Allister Brimble - 1.jpg
    44 KB (6,186 words) - 09:00, 17 April 2024
  • ...4]] music driver, and next, and unexpectedly, with scoring most of Elite's games. ...ooksey again and got him much better equipment. Cooksey still moonlighted (by own admission) for competitors and could not be credited then. Cooksey crea
    33 KB (4,808 words) - 09:31, 6 March 2024
  • '''''I Sawed the Demons''''' is a song from [[Doom]] composed by [[Bobby Prince]] which relies heavily on two electric guitars and drums. Li ==Games==
    3 KB (454 words) - 14:48, 21 February 2023
  • ...them have composed music for over 1500 titles for television, film, video games, radio, and more. Marten and Andy have started Swallow Studios where they c The Randy Newman track for "You've Got A Friend In Me" we did was all by ear.
    4 KB (634 words) - 00:47, 12 April 2024
  • ...ored the music to several titles and is known for his work with [[Allister Brimble]]. ...ltant. Then for four years, he worked freelance scoring the music to video games. From March 2006 to June 2008, he was the head of audio at [[Codemasters]].
    5 KB (688 words) - 13:57, 9 October 2023
  • ...g [[MOD]] music on the [[Amiga]]. In 1994, he got a job working for [[Epic Games|Epic MegaGames]] and has been composing for the video game industry ever si ...al ambiance albums in his AtmosphereS series. In 2004, his book "Audio For Games: Planning, Process, and Production," was published. Brandon also writes Gam
    6 KB (916 words) - 11:41, 14 April 2024
  • '''''Bits Studios''''' was a British game development company founded by Foo Katan as '''Miko Ltd.''' and started a game development division in 199 The company was known for making some good games, but also for developing rushed titles based on popular franchises at the t
    3 KB (483 words) - 07:32, 6 November 2023
  • ...d disbanded from [[Elite Systems]]. They are known for converting computer games to home consoles. Arc Developments' most popular game was Johnny Bazookaton ...of credits to their games, and also because most of their games were made by the same development teams.
    4 KB (568 words) - 15:11, 18 March 2023
  • Steve used a sound driver by his colleague [[David Shea]]. ...Mega Drive version of Jelly Boy credits the famous [[GEMS]] which was used by many American developers.
    14 KB (2,052 words) - 18:00, 16 March 2024
  • ...med '''''Creations''''' by employees) was a British game developer founded by former [[Ocean Software]] programmers [[Mike Webb]] and Richard Kay. The co ==Games==
    5 KB (699 words) - 18:41, 22 October 2023

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