BreakThru! (SNES)

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BreakThru!
BreakThru - SNES.jpg
Platform: Super Nintendo Entertainment System
Year: 1995
Developer: Artech Digital Entertainments
Buy: Amazon

BreakThru! is a puzzle game developed by Artech and published by Spectrum Holobyte. It was endorsed (but not designed by) the creator of Tetris, Alexey Pajitnov.

Like Tetris, the goal is quite simple; different colored blocks appear on the screen and must be cleared. This is done by matching two or more of the same color together. The more matching blocks are cleared, the higher you score, so you want to try to put together as many matching colors as possible before clearing them. There also various powerups that can be dropped occasionally such as one that destroys adjacent blocks or clears an entire row.

The games levels are split off into various locations around the world; Berlin, London, San Francisco, Moscow, New York, Beijing. Naturally, the levels progressively increase in difficulty.

The game received positive reviews upon its release, but was slated for not matching the fun or addictiveness of Tetris.

BreakThru! was released for numerous platforms such as Windows, Game Boy, and even the Japanese-exclusive Playstation and Sega Saturn versions. A Game Gear version was also made, but was left unreleased.

Screenshots

BreakThru! - SNES - Title Screen.PNG

The title screen.

BreakThru! - SNES - Options.PNG

Setting up the options.


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Music

The game does not disappoint in the audio department. All the songs are ported from the DOS version, using the lower fidelity instruments that the Super Nintendo could provide. Paul Mogg and Joseph White came together to provide and amazing soundtrack while Andrew Edlen's New York song is really catchy.

Edlen had this to say about the New York music:

The NY track was intended to invoke midtown taxicabs with a ton of attitude:-} Using a General Midi bank of sounds (waaay before the arrival of the great samples that became possible with faster processors), the horns in particular had a nice, nasal NY feel to them.

David Warhol programmed and provided to Artech the game's music driver, though he is only credited in the manual for music orchestration and goes by the alias of his company Realtime Associates.

Recording

# Title ComposerProgrammer Length Listen Download
01 Title Screen Paul Mogg, Joseph WhiteDavid Warhol 1:50
Download
02 Berlin Paul Mogg, Joseph WhiteDavid Warhol 1:21
Download
03 London Paul Mogg, Joseph WhiteDavid Warhol 2:14
Download
04 San Fransisco Paul Mogg, Joseph WhiteDavid Warhol 2:21
Download
05 Moscow Paul Mogg, Joseph WhiteDavid Warhol 1:21
Download
06 New York Andrew EdlenDavid Warhol 2:08
Download
07 Beijing Paul Mogg, Joseph WhiteDavid Warhol 3:27
Download
08 Level Complete Paul Mogg, Joseph WhiteDavid Warhol 0:43
Download
09 High Score Paul Mogg, Joseph WhiteDavid Warhol 1:56
Download

Credits

  • Ripper: GhostlyDeath, KungFuFurby
  • Recorder: Doommaster1994
  • Game Credits:
    • Music Orchestration: David Warhol credited as Realtime Associates
    • Spectrum Holobyte: Music Composition: Paul Mogg
    • Spectrum Holobyte: Music Composition: Joseph White credited as J. White
    • Spectrum Holobyte: Music Composition: Andrew Edlen credited as Andy Edlen
    • ZOO Corporation: Music Composition: Shuusuke Fujii
  • Manual Credits:
    • Music Orchestration: David Warhol credited as Realtime Associates

(Source)

The game's credits can be viewed by selecting the credits option at the main menu.

Game Rip

Format

Download

SPC.png

Download

(Info)


Releases

  USA.svg   USA
BreakThru - SNES.jpg
Title: BreakThru!
Platform: Super Nintendo Entertainment System
Released: 1995-01-??
Publisher: Spectrum HoloByte

Links