On your way through 9 missions, you come across enemies, their shots, and up to 6 airbases with a stationary enemy. At the end of each mission, you should remember the airbases (like in Touch Me), as that will stock you up with 40 bombs, 9 hits to go, and thousands of points. If you don't, you still have 20 bombs, but better use them sparingly, as many ground targets either shoot at you or provide fuel (like in Scramble). You also have one torpedo to save until last. If you are shot 9 times, collide with an UFO or run out of fuel, the game instantly ends.
The game is very average, if not substandard in light of Goldrunner (AST). While the first missions let you warm up, difficulty and variety build up too slowly. It is more notable for being the Blue Byte co-founder's break into the video game industry, and for Chris Hülsbeck's first digital video game song.
The only music plays to the title screen. While it plays, you cannot press a key.
The sound effects are normal square waves, white noises, and really unhelpful. You can actually hear your ship speed up or slow down and your bombs hit water, but to know when you are shot, low on fuel, or whether your bomb hit a target or plain ground, you have to watch the status bar.
The song was recorded from the title screen in Hatari v2.2.1.
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
This game uses the computer's built-in YM2149F chip.
- mobygames.com/game/atari-st/sky-fighter - MobyGames.
|Notable Songs||Title - Sky-Fighter|
|Notable Personnel||Chris Hülsbeck|
|Notable Companies||Rainbow Arts|