- For other games in the series see SimCity.
In SimCity, you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react.
SimCity for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad.
The music of SimCity is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city. The music was written by Soyo Oka, who was a fairly new composer to the Nintendo sound team at this point, as she had joined just a few years earlier. Oka had also scored the music to the unreleased NES version of the game, and while a few songs are shared between both the NES and SNES version, a bulk of the SNES music was written from scratch.
Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game.
The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together.
|09||Bad Evaluation||Soyo Oka||0:51||Download|
|10||Good Evaluation||Soyo Oka||0:40||Download|
|16||Congratulations On Megalopolis||Soyo Oka||0:25||Download|
|17||You're Fired!||Soyo Oka||0:10||Download|
- Rippers: King Aleste, CaitSith2, Osaka, nensondubois, Datschge
- Recorder: TheAlmightyGuru
- Game Credits:
(Source: ; Game lacks credits.)
Though many Japanese manuals to Super Famicom games developed by Nintendo had credits, SimCity does not. However, the Canadian Copyright Database has the names of all the people who worked on the game. Soyo Oka and Koji Kondo are two sound designers from Nintendo who are listed.
The SPC logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip.
There are a number of fanfares in the game that are played at the beginning of shared music. These fanfares have been removed so as to not repeat the same song several times in the recording. The fanfares should be isolated and recorded separately.