Difference between revisions of "Sega"

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For Sega of Japan, the composers wrote their music on a PC-98 which was converted to Sega of Japan's sound engine. There were three different types of sound drivers at Sega Japan. The first version was programmed by [[Kazuhiko Nagai]]. Then [[Tokuhiko Uwabo]] programmed the second version, which utilized Z80. The third version was programmed by [[Hiroshi Kubota]] which used 68000 and Z80. This sound engine was used primarily for Sonic the Hedgehog. The fourth and final version was written by [[Yoshiaki Kashima]], being based on Hiroshi's sound driver. To utilize these drivers, the composers wrote in [[Music Macro Language]] on a PC-9801 computer. Then the music was assembled on the Genesis for playback.
 
For Sega of Japan, the composers wrote their music on a PC-98 which was converted to Sega of Japan's sound engine. There were three different types of sound drivers at Sega Japan. The first version was programmed by [[Kazuhiko Nagai]]. Then [[Tokuhiko Uwabo]] programmed the second version, which utilized Z80. The third version was programmed by [[Hiroshi Kubota]] which used 68000 and Z80. This sound engine was used primarily for Sonic the Hedgehog. The fourth and final version was written by [[Yoshiaki Kashima]], being based on Hiroshi's sound driver. To utilize these drivers, the composers wrote in [[Music Macro Language]] on a PC-9801 computer. Then the music was assembled on the Genesis for playback.
  
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====SCD====
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For their [[Sega CD]] titles, the composers at both the America and Japan branches pre-sequenced their music using their preferred set-ups, and then placed the finished music on the CD. The only real difference was that the America branch generally used the Redbook CD audio format, while the Japan branch placed them on the disc as [[PCM]] files.
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====32X====
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For their first 32X title, [[Doom (32X)]], Sega of America used GEMS, which didn't support the 32X's additional sound capabilities. They later contracted [[Brian Schmidt]] to create a special 32X driver that fully utilized all of the add-on's capabilities.
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Sega of Japan had their own sound driver for 32X games, which appears to have been derived from [[Yoshiaki Kashima]]'s driver for the base Genesis.
  
 
==Audio Personnel==
 
==Audio Personnel==

Latest revision as of 05:28, 24 September 2020

Sega Corporation
Sega.svg
Founded 1940
Headquarters Ota, Tokyo, Japan
Website www.sega.com

The Sega Corporation is one of the largest video game companies in the world. They are known for the creation of the Sega Master System, Genesis, Saturn, Dreamcast, and arcade machines. They are also known for their Sonic the Hedgehog, Space Harrier, and other games series.


Games


Music Development

SMS

The composers wrote their music using a sound driver by Kazuhiko Nagai.

GEN

Each division of Sega had different ways of creating music and sound effects.

For Sega of America, the composers used a piece of software called GEMS.

For Sega of Japan, the composers wrote their music on a PC-98 which was converted to Sega of Japan's sound engine. There were three different types of sound drivers at Sega Japan. The first version was programmed by Kazuhiko Nagai. Then Tokuhiko Uwabo programmed the second version, which utilized Z80. The third version was programmed by Hiroshi Kubota which used 68000 and Z80. This sound engine was used primarily for Sonic the Hedgehog. The fourth and final version was written by Yoshiaki Kashima, being based on Hiroshi's sound driver. To utilize these drivers, the composers wrote in Music Macro Language on a PC-9801 computer. Then the music was assembled on the Genesis for playback.

SCD

For their Sega CD titles, the composers at both the America and Japan branches pre-sequenced their music using their preferred set-ups, and then placed the finished music on the CD. The only real difference was that the America branch generally used the Redbook CD audio format, while the Japan branch placed them on the disc as PCM files.

32X

For their first 32X title, Doom (32X), Sega of America used GEMS, which didn't support the 32X's additional sound capabilities. They later contracted Brian Schmidt to create a special 32X driver that fully utilized all of the add-on's capabilities.

Sega of Japan had their own sound driver for 32X games, which appears to have been derived from Yoshiaki Kashima's driver for the base Genesis.

Audio Personnel

Japan

USA

Links