Sango Fighter (DOS)
Sango Fighter is a fighting game developed by the Taiwanese company Panda Entertainment and modeled off of Capcom's Street Fighter II: The World Warrior (ARC). The title comes from a rough pinyin transliteration of "Three Kingdoms".
The game looks great with graphics comparable to the arcade games of the time (the title screen font in the American release very closely resembles Street Fighter II, which I'm sure was purely coincidence). Unfortunately, the controls aren't very comfortable. They use a full eight button directional making multi-player on the keyboard rather difficult. They also only feature two types of attack--kick and punch--while at the time four or six were the standard. However, the game does feature 12 playable characters and each character has a few unique special moves.
Unlike arcade fighters, Sango Fighter featured a story mode based on the Three Kingdoms period of Chinese history. In this mode, you would fight several battles against generic soldiers and bosses to take control of the country side. This gave the game some depth that the fighting engine lacked.
The game's music has a sound and feel that is quite fitting to an Asian fighting game. The Vorbis version here was recorded with an MT-32, but an AdLib recording should also be made as it sounds noticeably different. There are game credits in the Asian versions, but they have yet to be translated. MobyGames lists the composer as Bianji Workshop. There are no official song titles, so the tracks are named after the story mode battles they appear in.
|02||Mount Chi||Bianji Workshop||1:14||Download|
|03||Five Cubit Well||Bianji Workshop||1:52||Download|
|04||Tong Pass||Bianji Workshop||1:26||Download|
|05||Chi Pi||Bianji Workshop||1:51||Download|
|06||Province of Hsu||Bianji Workshop||1:46||Download|
|07||Bonus Round||Bianji Workshop||1:52||Download|
|08||City of Hsu||Bianji Workshop||2:14||Download|
(Source - Needs translation)
The MIDI files are concatenated in the Music.mid file. The file's header contains the offset of each file. The MT-32 recording was made using Winamp's MIDI plugin v3.53. The MIDI instructions were sent a Roland MT-32 and recorded via the line out. The game does not send any sysex data, not even to reset the MT-32.
Sound effects are concatenated in the Voice.pcm file. The header contains the offset to extract 15 file that are further concatenated for a total of 85 files. Though the files contain a signature which reads "Compact PCM File", they are essentially VOC files. In fact, you can replace the first 19 bytes of the file with "Creative Voice File" and it will play and load with a proper VOC header. The only problem is the playback rate is off.