Difference between revisions of "SNSF"

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| OutputPSG  = ?
 
| OutputPSG  = ?
 
| Released    = 2010-05-19
 
| Released    = 2010-05-19
| FirstGame  = [[Blackthorne (SNES)]]
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| FirstGame  = N/A
 
| Extension01 = *.snsf
 
| Extension01 = *.snsf
 
}}
 
}}
  
'''''Super Nintendo Sound Format (SNSF)''''' is a format very similar to the [[NSF]] format, but for the SNES. Unlike the [[SPC]], which only creates a log of the Super Nintendo's sound memory, an SNSF file contains the actual computer code necessary to play the music which has been extracted from the SNES ROM. The SNSF format was created because certain games that utilize the SPC chip in odd ways cannot be logged to the SPC format. By ripping the actual sound code, the SNSF format can house every SNES soundtrack. However, logging an SPC file is easy, while ripping to SNSF is quite difficult, and as such, few games have been ripped to SNSF.
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'''''Super Nintendo Sound Format (SNSF)''''' is a format very similar to the [[NSF]] format, but for the SNES. Unlike the [[SPC]] format, which only creates a dump of the Super Nintendo's sound memory, an SNSF file contains the actual 65816 computer code necessary to play the music which has been extracted from the SNES ROM. The SNSF format was created because certain games that utilize the SPC chip in odd ways cannot be dumped to the SPC format, such as sample streaming from the cartridge. By ripping the actual 65816 sound code, the SNSF format can house every SNES soundtrack. However, dumping an SPC file is easy, while ripping to SNSF is quite difficult, and as such, few games have been ripped to SNSF.
  
 
SNSF files can be obtained from the creator's website.
 
SNSF files can be obtained from the creator's website.
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* [[Highly Competitive]] - [[Winamp]]
 
* [[Highly Competitive]] - [[Winamp]]
 
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* [[SNSF9x]] <ref>[https://foobar2000.xrea.jp/up/files/up1466.7z https://foobar2000.xrea.jp/?Input+64bit#x91448b2]</ref> - Winamp, foobar2000, KbMedia Player
  
 
==Games==
 
==Games==
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These games have an SNSF rip:
 
These games have an SNSF rip:
 
* [[Blackthorne (SNES)]]
 
* [[Blackthorne (SNES)]]
 +
* [[Chrono Trigger (SNES)]]
 +
* [[Claymates (SNES)]]
 
* [[Lord of the Rings (SNES)]]
 
* [[Lord of the Rings (SNES)]]
 
* [[The Lost Vikings (SNES)]]
 
* [[The Lost Vikings (SNES)]]
 +
* [[The Lost Vikings II (SNES)]]
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* [[Out of This World (SNES)]]
 
* [[Star Ocean (SNES)]]
 
* [[Star Ocean (SNES)]]
 
* [[Super Noah's Ark 3D (SNES)]]
 
* [[Super Noah's Ark 3D (SNES)]]
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==Links==
 
==Links==
* [http://snsf.caitsith2.net snsf.caitsith2.net snsf.caitsith2.net snsf.caitsith2.net] - Creator's web site.
+
<references/>
 +
* [http://snsf.caitsith2.net snsf.caitsith2.net] - Creator's web site.

Latest revision as of 16:03, 8 January 2023

Super Nintendo Sound Format
SNSF.png
Developer: CaitSith2
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 2010-05-19
First Game: N/A
Extensions
  • *.snsf

Super Nintendo Sound Format (SNSF) is a format very similar to the NSF format, but for the SNES. Unlike the SPC format, which only creates a dump of the Super Nintendo's sound memory, an SNSF file contains the actual 65816 computer code necessary to play the music which has been extracted from the SNES ROM. The SNSF format was created because certain games that utilize the SPC chip in odd ways cannot be dumped to the SPC format, such as sample streaming from the cartridge. By ripping the actual 65816 sound code, the SNSF format can house every SNES soundtrack. However, dumping an SPC file is easy, while ripping to SNSF is quite difficult, and as such, few games have been ripped to SNSF.

SNSF files can be obtained from the creator's website.


Players

(Category)

Games

(Category)

These games have an SNSF rip:

Links