SND (AdLib)
From Video Game Music Preservation Foundation Wiki
Sound Bank | |||||
Developer: | Unknown | ||||
Header: | Custom | ||||
Content: | Instrument | ||||
Instruments: | Intrinsic | ||||
Target Output
| |||||
Released: | 1989-??-?? | ||||
First Game: | Kung Fu Louie Vs. The Martial Art Posse (DOS) | ||||
Extensions |
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An AdLib Sound Bank (SND) file doesn't store music, but it does contain the definitions for instruments to be played in MUS files. Since this format isn't actually an audio format, the list of players don't actually "play" SND files, but rather utilize them when playing a MUS file.
Contents
Players
(Category)
- AdLib Play - DOS
Games
(Category)
Since SND files do not store music, there are no samples, but this is a list of the games that use SND files.
Released |
Title |
1989-??-?? | Kung Fu Louie Vs. The Martial Art Posse (DOS) |
1989-??-?? | Weird Dreams (DOS) |
1990-??-?? | DragonStrike (DOS) |
1990-??-?? | Faces ...tris III (DOS) |
1990-??-?? | X-Rock (DOS) |
1992-??-?? | Balda (DOS) |
1992-??-?? | Color Lines (DOS) |
1992-??-?? | Regatta (DOS) |
1992-??-?? | Vetka (DOS) |
1994-??-?? | Nine (DOS) |
Technical
- There are very few technical details, because the format is not documented.
- File size can be calculated with this formula:
FileSize = InstCount * 65 + 6
Header Details
Offset |
Type |
Description |
Default value |
0x00 | Unknown / Reserved | 0x01 | |
0x01 | Unknown / Reserved | 0x00 | |
0x02 | WORD | Instrument Count | |
0x04 | WORD | Unknown | |
0x06 | Instrument Names | ||
Instrument Parameters |
Instrument Names
Each instrument name is null-terminated ANSI string with 8 fixed characters (9 bytes per name).
Instrument Parameters
Instrument parameters are expressed with 56-byte array for each instrument, it isn't inspected yet.