|First Game:||Danger Freak (AMI)|
The official TFMX-Editor and most players use the smpl.* extension. DOS games use *.sam.
How to Obtain
SMPL files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.
The SMPL format was originally identical to RAW with PCM encoding, 1 channel, and signed 8-bit integers. As macro commands were added, the driver overwrote the first 4 bytes with zeroes for non-looping samples, and 256 per voice with real-time generated samples.