Difference between revisions of "Rod Nakamoto"

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'''''Rod Nakamoto''''' is an American game developer. He did the music for Darkwing Duck for the TurboGrafx-16, which appears to be his only music credit.
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'''''Rod Nakamoto''''' is an American game developer. In June 1979, he founded Sweet Micro Systems, which ran up until September 1983. A year later, he founded [[Radiance|Interactive Designs]], which he operated for 8 years. While there, he did the music for Darkwing Duck for the TurboGrafx-16, which appears to be his only music credit. At the beginning of 1993, Rod worked at [[Sega]] America as the VP. He has also worked for other major gaming companies such as [[Electronic Arts]], GT Interactive, and [[Namco]].
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Since 2010, Rod has been operating his own company No Strings Toys.
  
 
==Audio Development==
 
==Audio Development==
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==Links==
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* [https://www.linkedin.com/in/rod-nakamoto-6ab9a5/ linkedin.com/in/rod-nakamoto-6ab9a5] - Linkedin.
  
 
[[Category: Composers]]
 
[[Category: Composers]]
 
[[Category: Foley Artists]]
 
[[Category: Foley Artists]]
 
[[Category: Sound Programmers]]
 
[[Category: Sound Programmers]]

Revision as of 10:23, 13 July 2020

Rodney Nakamoto
Rodney Nakamoto - 01.jpg
Born
Birth Place USA
Nationality American   USA.svg

Rod Nakamoto is an American game developer. In June 1979, he founded Sweet Micro Systems, which ran up until September 1983. A year later, he founded Interactive Designs, which he operated for 8 years. While there, he did the music for Darkwing Duck for the TurboGrafx-16, which appears to be his only music credit. At the beginning of 1993, Rod worked at Sega America as the VP. He has also worked for other major gaming companies such as Electronic Arts, GT Interactive, and Namco.

Since 2010, Rod has been operating his own company No Strings Toys.

Audio Development

The original music was from the cartoon series but since the NEC did not want to pay the full license, I had to interpret the music. So I used a keyboard and mixer to create the sound track. The output was digitized and fed into a sound / music engine that I created for the TG-16. The TG-16 had its own sound chip so it was fairly straightforward. The whole game was written in C with assembly language drivers. Much less difficult than the previous Apple II and PC products which I wrote entirely in assembly.

Gameography

Released Title Sample Notes
1992-??-?? Darkwing Duck (TG16)

Links