Difference between revisions of "Rambo (NES)"
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** '''Music:''' {{Credits|Tohru Hasabe|とおる はさへ (Tohru Hasahe)}} | ** '''Music:''' {{Credits|Tohru Hasabe|とおる はさへ (Tohru Hasahe)}} | ||
** '''Soundeffect:''' {{Credits|Hiroshi Shimasaki|るしるし しまさき (Rushirushi Shimasaki)}} | ** '''Soundeffect:''' {{Credits|Hiroshi Shimasaki|るしるし しまさき (Rushirushi Shimasaki)}} | ||
− | ** '''Music:''' {{Credits| | + | ** '''Music:''' {{Credits|Minki Motoyama|みんき もとやま (Minki Motoyama)}} |
(Sources: [[:File:Rambo - FC - Credits - 1.png|1]], [[:File:Rambo - FC - Credits - 2.png|2]]) | (Sources: [[:File:Rambo - FC - Credits - 1.png|1]], [[:File:Rambo - FC - Credits - 2.png|2]]) | ||
The USA version of the game lacks credits, but the Japanese version does have credits. It is unknown why they left them out of the USA version. Probably because they didn't want to bother translating the aliases. There's two sections for the credits; the staff, plus a special thanks which gives credit to another composer and a sound effect designer. It is surprising the game has credits at all considering it was developed by Pack-In-Video, a company who rarely had credits in their games. | The USA version of the game lacks credits, but the Japanese version does have credits. It is unknown why they left them out of the USA version. Probably because they didn't want to bother translating the aliases. There's two sections for the credits; the staff, plus a special thanks which gives credit to another composer and a sound effect designer. It is surprising the game has credits at all considering it was developed by Pack-In-Video, a company who rarely had credits in their games. | ||
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===Game Rip=== | ===Game Rip=== |
Revision as of 00:28, 14 March 2013
Rambo | ||||||
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When you first start playing Rambo on the NES, the first thing you'll think of is Zelda II: The Adventure of Link (NES). Everything's the same; you have dark caves which you can only light up if you have a candle, an experience bar, potions to refill your life, and the interface is even identical. The game was based on the movie "Rambo: First Blood Part II", but like most movie-based games, the developers took many liberties and pretty much ruined the game. They give you a bunch of tedious side quests that you wouldn't even see in the movie, like Rambo having to fight a giant spider in a cave. In the Japanese Famicom version, the game designers thought it would be a good idea to give Rambo green hair. Plus, the experience bar is replaced by an "Anger" bar, but it's exactly the same thing.
Screenshots
Music
Fortunately, the developers made a wise decision in the audio department and hired a professional musician to compose the music (plus one of their in-house developers). Unfortunately, most of the songs will get to you because of their very short length, though the songs have been very memorable to its listeners. The In-Game 3 song is usually used for the boss battles, but they also play in some other areas of the game. The composers use aliases, but the programmer Tohru Miyazawa remembers one of them to be Tohru Hasabe. It's also worth noting that this game's music engine was also used in the game Sylvania: Ai Ippai no Boukensha.
Recording
# |
Title |
Composer |
Programmer |
Length |
Listen |
Download |
01 | Title Screen | Tohru Hasabe, Minki Motoyama | Unknown | 0:56 | |
Download |
02 | Password | Tohru Hasabe, Minki Motoyama | Unknown | 0:23 | |
Download |
03 | Cutscene | Tohru Hasabe, Minki Motoyama | Unknown | 0:42 | |
Download |
04 | In-Game 1 | Tohru Hasabe, Minki Motoyama | Unknown | 0:32 | |
Download |
05 | In-Game 2 | Tohru Hasabe, Minki Motoyama | Unknown | 1:58 | |
Download |
06 | In-Game 3 | Tohru Hasabe, Minki Motoyama | Unknown | 0:29 | |
Download |
07 | Death | Tohru Hasabe, Minki Motoyama | Unknown | 0:05 | |
Download |
08 | Ending | Tohru Hasabe, Minki Motoyama | Unknown | 1:02 | |
Download |
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits:
- Music: Tohru Hasabe credited as とおる はさへ (Tohru Hasahe)
- Soundeffect: Hiroshi Shimasaki credited as るしるし しまさき (Rushirushi Shimasaki)
- Music: Minki Motoyama credited as みんき もとやま (Minki Motoyama)
The USA version of the game lacks credits, but the Japanese version does have credits. It is unknown why they left them out of the USA version. Probably because they didn't want to bother translating the aliases. There's two sections for the credits; the staff, plus a special thanks which gives credit to another composer and a sound effect designer. It is surprising the game has credits at all considering it was developed by Pack-In-Video, a company who rarely had credits in their games.
Game Rip
Format |
Download |
Size |
48.1 KB |
The NSF rip contains all 8 songs including a copy of the Cutscene music. The recording was made in VirtuaNSF.
Releases
|
- Games Released In 1990
- Games Developed By Pack-In-Video
- No Amazon
- Games
- Rambo (NES)
- Games By Tohru Hasabe
- Games By Hiroshi Shimasaki
- Games By Minki Motoyama
- Games That Use NSF
- Games Released In Japan
- Nintendo Entertainment System Games
- Games Published By Pack-In-Video
- Games Released In USA
- Games Published By Acclaim