Difference between revisions of "Qualify Results"
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{{Infobox Song | {{Infobox Song | ||
− | | Title = Qualify Results | + | | Title = Qualify Results |
− | | | + | | Recording = {{Recording|NES|04 - Days of Thunder Mindscape - NES - Qualify Results.ogg}} |
− | | Composer = | + | | Composer = {{Composer|Chris Oberth}}, {{Composer|Lou Haehn}} |
− | | Arranger = Unknown | + | | Arranger = {{Arranger|Unknown}} |
− | | Released = Unreleased | + | | Image = Days Of Thunder Mindscape - NES - Qualify Results.png |
− | | Length = 0:19 | + | | Released = Unreleased |
− | | Format = NSF | + | | Length = 0:19 |
− | | Game = Days of Thunder: Mindscape (NES) | + | | BPM = 225 |
− | | TitleOrigin = Game Location | + | | Format = NSF |
− | | Loops = Yes | + | | Game = Days of Thunder: Mindscape (NES) |
+ | | TitleOrigin = Game Location | ||
+ | | Loops = Yes | ||
}} | }} | ||
− | '''''Qualify Results''''' is the song that plays at the qualifying results screen in the unreleased version of [[Days of Thunder: Mindscape (NES)]]. | + | '''''Qualify Results''''' is the song that plays at the qualifying results screen in the unreleased version of [[Days of Thunder: Mindscape (NES)]]. The song plays at 225 BPM. Though the game credits Chris Oberth and Lou Haehn for music and sound, the song was most likely written by Chris. |
Chris wrote the music in 6502 assembly macros using [[Nick Eastridge (NES Driver)|Nick Eastridge's NES sound driver]]. | Chris wrote the music in 6502 assembly macros using [[Nick Eastridge (NES Driver)|Nick Eastridge's NES sound driver]]. | ||
Its internal name, according to the source code is '''BEAT'''. | Its internal name, according to the source code is '''BEAT'''. | ||
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==Composition== | ==Composition== | ||
− | The song is a very short loop in which the two square channels and the triangle channel play | + | The song is a very short loop, in which the two square channels and the triangle channel play in staccato. The triangle channel also plays a 32nd note behind the beat. The noise channel plays in its periodic noise mode. Because the two square waves mostly play dissonant notes, it's hard to assign a key. However, because the triangle only plays octaves of D, the song is thought to be written in the key of D. At the end of each measure, a C5 and G5 can be heard from the two square channels. |
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==Source Code== | ==Source Code== | ||
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db $8,$8,$18,$8,$18,$0 | db $8,$8,$18,$8,$18,$0 | ||
</pre> | </pre> | ||
+ | |||
+ | {{SheetMusic | ||
+ | | File01 = Days of Thunder Mindscape - NES - Qualify Results - Sheet Music - 01.png | ||
+ | | Desc01 = Sheet Music; Page 1 | ||
+ | }} | ||
+ | |||
+ | ==Links== |
Latest revision as of 04:59, 5 July 2020
Qualify Results | ||||||||||||||||||
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Qualify Results is the song that plays at the qualifying results screen in the unreleased version of Days of Thunder: Mindscape (NES). The song plays at 225 BPM. Though the game credits Chris Oberth and Lou Haehn for music and sound, the song was most likely written by Chris.
Chris wrote the music in 6502 assembly macros using Nick Eastridge's NES sound driver.
Its internal name, according to the source code is BEAT.
Contents
Composition
The song is a very short loop, in which the two square channels and the triangle channel play in staccato. The triangle channel also plays a 32nd note behind the beat. The noise channel plays in its periodic noise mode. Because the two square waves mostly play dissonant notes, it's hard to assign a key. However, because the triangle only plays octaves of D, the song is thought to be written in the key of D. At the end of each measure, a C5 and G5 can be heard from the two square channels.
Source Code
Found in PBSOUND.ASM:
;BEAT tracka4 db $34,$7,$0,$13,$0,$84,$0,$1 db $D,$13,$0,$13,$0,$84,$0,$1 db $D,$32 dracka4 db $0,$4,$4,$4,$4,$4,$10,$8 db $18,$4,$4,$4,$4,$4,$10,$8 db $18,$0 trackb4 db $34,$8,$0,$14,$0,$84,$0,$12 db $6,$8,$0,$14,$0,$84,$0,$8 db $14,$32 drackb4 db $0,$4,$4,$4,$4,$4,$10,$8 db $18,$4,$4,$4,$4,$4,$10,$8 db $18,$0 trackc4 db $34,$0,$8,$0,$14,$9F,$32 drackc4 db $0,$4,$4,$4,$4,$4,$0 trackd4 db $34,$B,$0,$B,$0,$6,$0,$B db $0,$B,$0,$6,$0,$32 drackd4 db $0,$8,$8,$8,$8,$8,$8,$8 db $8,$8,$18,$8,$18,$0