Difference between revisions of "Acclaim Studios London"

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* [[John Phillips]] (hired under contract from [[The Bitmap Brothers]])
 
* [[John Phillips]] (hired under contract from [[The Bitmap Brothers]])
 
* [[Matt Furniss]] (hired under contract from [[Krisalis Software Ltd.]])
 
* [[Matt Furniss]] (hired under contract from [[Krisalis Software Ltd.]])
* [[Shaun Hollingworth]] - Sound driver provider. (hired under contract from [[The Bitmap Brothers]])
+
* [[Shaun Hollingworth]] - Sound driver provider. (hired under contract from [[Krisalis Software Ltd.]])
  
 
==Links==
 
==Links==

Revision as of 18:32, 25 July 2020

Probe Software
NoLogo.png
Founded 1984
Headquarters Cheltenham, England, UK
Other Names Probe Entertainment, Iguana London, Acclaim Studios London

Probe Software was a British game developer who was known for making many movie-based video games.


Games


Music Development

NES

The only composer to do NES music for Probe Software was Jeroen Tel, in which he wrote his own audio driver and wrote the music in hexadecimal.

SNES

Andy Brock's explanation of the SNES sound development at Probe:

Carl Muller was the programmer who wrote the initial proprietary audio development system for Probe, and then David Shea took over to further develop the tools. (The version used for T2 Arcade SNES was all Carl's version). After him, another guy named Edward Haynes developed it further until he quit at the end of 1994 over not being paid an Xmas bonus or something, then Dave Shea came back on to finish it. The final version of it was called IMED (named after the programmer Ed), and was actually great to use.

GEN/32X

At first, while writing the music for Back to the Future Part III (GEN), he contracted The Bitmap Brothers to program the game's sound driver, and hired John Phillips to do the music. After that, they contracted Shaun Hollingworth of Krisalis Software to do the driver, and hired Matt Furniss to do the music. For the games, Jelly Boy (GEN), Body Count (GEN) and The Pagemaster (GEN), Probe used an unaltered version of the GEMS driver, with Steve Rockett composing the music using MIDI files. After that, composer Andy Brock made some tweaks to the driver to create the version that was used in Stargate (GEN), and its later titles. Except for FIFA Soccer 96 (32X), which used a version of Electronic Arts' sound driver, programmed by Kris Hatfield.

Audio Personnel

Links