Paul Mogg

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Paul Didier Mogg
Paul Mogg - 02.jpg
Born 19??-02-11
Birth Place Salisbury, Wiltshire, UK
Nationality English   England.svg
Aliases P. Mogg, Moggy, Solo Paul
Website solopaul.com

Paul Mogg is an English music composer and sound effects designer. Paul started working on video game audio in the early 1990s when he joined Spectrum Holobyte. While at Spectrum Holobyte, he scored the music and created sound effects for many of their titles. Later, he moved onto working for Electronic Arts, composing audio for their games. Paul eventually left the video game industry in the early 2000's. While Mogg is originally from the United Kingdom, he lived in the United States for a long time and now lives in Spain. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple.

Paul's best known soundtrack is probably the SNES version of Wordtris.

Music Development

DOS

Paul created MIDI files in Studio Vision Pro. In Super Tetris, they were converted to Don Harlow's sound driver. In Tetris Classic, they were converted to the Midpak sound driver.

SNES

Paul created MIDI files in Studio Vision Pro, which were converted to David Warhol's sound engine.

Gameography

Released Title Sample Notes
1990-??-?? Stunt Driver (DOS)
1990-??-?? Welltris (AMI) With Ed Bogas and Dan Kaufman.
1991-09-19 Wordtris (DOS) N/A Sound
1991-12-?? Falcon 3.0 (DOS)
1991-??-?? Crisis in the Kremlin (DOS)
1992-??-?? Falcon (TG16)
1992-??-?? Falcon 3.0: Operation: Fighting Tiger (DOS)
1992-??-?? Super Tetris (DOS)
With Ed Bogas.
1992-??-?? Tetris Classic (DOS)
1992-??-11 Wordtris (SNES)
1993-??-?? Hornet: Naval Strike Fighter (DOS) Arranged by Andrew Edlen and Joseph White.
1993-??-?? MiG-29: Deadly Adversary of Falcon 3.0 (DOS) Sound Engineer
1993-??-?? National Lampoon's Chess Maniac 5 Billion and 1 (DOS) With Andrew Edlen.
1993-??-?? Wordtris (MAC) Sound Effects
1994-??-?? BreakThru! (W16) With Andrew Edlen and Joseph White.
1995-01-?? BreakThru! (GB) Arranged by Greg Turner and Eric Neilsen.
1995-01-?? BreakThru! (SNES)
1995-05-31 Star Trek: The Next Generation - A Final Unity (DOS) With Joseph White.
1995-12-08 ClockWerx (SFC) (クロックワークス) Sound Manager
1995-12-31 Top Gun: Fire at Will! (W16) Audio Director
1995-??-?? ClockWerx (W16) Sound Manager
1995-??-?? Knight Moves (W16) Sound Director
1996-06-01 Top Gun: Fire at Will! (PS1) (トップガン[ファイヤー・アット・ウィルー]) Audio Director
1997-04-30 Star Trek: Generations (W32) Audio Lead
1998-11-30 Falcon 4.0 (W16)
1998-??-?? Top Gun: Fire at Will! (MAC) Audio Director
1998-??-?? Top Gun: Hornet's Nest (W32)
1999-05-31 MechWarrior 3 (W32)
1999-06-25 Star Trek The Next Generation: Birth of the Federation (W32) Audio Director
2001-11-13 007: Agent Under Fire (PS2) Audio
2002-02-24 Tiger Woods PGA Tour 2002 (PS2) Sound Design Team with Charles Stockley and Burke Trieschmann.
2002-03-13 007: Agent Under Fire (GC) Audio
2002-06-17 Freekstyle (PS2) Additional Sound Effects with BZ Lewis.
2002-09-05 Freekstyle (GC) Additional Sound Effects with BZ Lewis.
2002-10-27 Tiger Woods PGA Tour 2003 (PS2) Sound Design Team with Charles Stockley.
2004-02-11 007: Everything or Nothing (GC) (エブリシング オア ナッシング) Sound Effects Implementation with Zachary Joel Fuller.
2004-02-17 007: Everything or Nothing (XBOX) Sound Effects Implementation with Zachary Joel Fuller.
2009-03-17 Grand Theft Auto: Chinatown Wars (NDS) Music Editing

Picture Gallery

Links