Difference between revisions of "Pac-Man (A26)"

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{{Infobox Game
 
{{Infobox Game
| Title           = Pac-Man
+
| Title     = Pac-Man
| BoxArt         = Pac-Man - A26 - USA.jpg
+
| BoxArt   = Pac-Man - A26 - USA.jpg
| PlatformName    = Atari 2600
+
| Platform  = [[Atari 2600]]
| PlatformPage    = Atari 2600
+
| Year     = 1981
| Year           = 1981
+
| Developer = {{Developer|Atari|Atari, Inc.}}
| DeveloperName  = Atari, Inc.
+
| Amazon   = B0009V1CO8
| DeveloperPage  = Atari
 
| Amazon         = B0009V1CO8
 
 
}}
 
}}
  
Atari pushed for their port of '''''Pac-Man''''' to be available for the 1981 Christmas season, and in doing so, left little time for the programmer to make a decent game. The concept of the game is similar to the [[Pac-Man (ARC)|arcade version]]; you control Pac-Man and move him around the maze eating pellets. Ghosts chase you down and try and get you, but if you eat one of the four power pellets you can eat them for a shot time. Sadly, the graphics and sound are terrible and make the game painful to play. The game maze is very different from the arcade and it never changes; Pac-Man's mouth animation is different and doesn't have vertical rotation; the ghosts have a heavy flicker, they're all the same color, and there's only three instead of four. Five million units went unsold. Along with other failures like [[E.T. the Extra Terrestrial (A26)]], the entire videogame industry took a crash in 1983.
+
'''''Pac-Man''''' is a single-screen action game where you control ''Pac-Man'' who must eat up all the dots in a maze while avoiding ghosts that will kill you. However, if you eat one of the power pellets found in the four corners, you will temporarily be able to eat the ghosts. Once you eat all the dots in the maze, the maze will be repopulated and the game will get harder.
  
 +
Unfortunately for Pac-Man's porter, [[Tod Frye]], Atari pressured him into fitting the game into a very small amount of code to avoid paying for a larger ROM cartridge, despite his assurance that using the larger ROM chip would let him make the game more like the [[Pac-Man (ARC)|arcade original]]. Atari also required him to finish for the 1981 Christmas season. This lead to an unpolished game that barely looks like the original . This led to many returns of the game and it, along with failures like [[E.T. the Extra Terrestrial (A26)]], helped contribute to the US video game industry crash of 1983.
  
 
==Screenshots==
 
==Screenshots==
Line 24: Line 23:
 
|}
 
|}
  
 +
{{Issue Screenshots}}
  
 
==Music==
 
==Music==
Like the graphics, the audio from '''Pac-Man''' had no resemblance to the arcade game and the game's programmer, [[Tod Frye]], created his own sound effects for the game. Although they're short and kind of annoying, they can be heard in several movies and television shows even to this day.
+
Like the graphics, the audio from '''Pac-Man''' had no resemblance to the arcade game. The game's programmer, [[Tod Frye]], created his own sound effects for the game. Although they're short and kind of annoying, they can be heard in several movies and television shows even to this day.
 
 
  
 
===Recording===
 
===Recording===
{{Table Recording
+
{{TrackListBegin
| Caption01 = #
+
| Arranger = Y
| Caption02 = Title
+
}}
| Caption03 = Composer
+
{{TrackListEntry
| Caption04 = Arranger
+
| Track      = 1
| Caption05 = Length
+
| Title       = Game Start
| Caption06 = Size
+
| TitleLink  = Game Start - Pac-Man (A26)
| Caption07 = Listen
+
| Composer   = {{TrackListComposer|Tod Frye}}
 +
| Arranger    = {{TrackListArranger|Tod Frye}}
 +
| DurationMin = 0
 +
| DurationSec = 1
 +
| Game        = Pac-Man
 +
| Platform    = A26
 +
| Recording  = 01 - Pac-Man - A26 - Game Start.ogg
 +
}}
 +
{{TrackListEntry
 +
| Track      = 2
 +
| Title      = Power Pellet
 +
| Composer    = {{TrackListComposer|Tod Frye}}
 +
| Arranger   = {{TrackListArranger|Tod Frye}}
 +
| DurationMin = 0
 +
| DurationSec = 3
 +
| Game        = Pac-Man
 +
| Platform    = A26
 +
| Recording  = 02 - Pac-Man - A26 - Power Pellet.ogg
 
}}
 
}}
| 01
+
{{TrackListEntry
| [[Game Start - Pac-Man (A26)|Game Start]]
+
| Track      = 3
| [[Tod Frye]]
+
| Title      = Death
| [[Tod Frye]]
+
| TitleLink  = Death - Pac-Man (A26)
| 0:01
+
| Composer    = {{TrackListComposer|Tod Frye}}
| 21 KB
+
| Arranger    = {{TrackListArranger|Tod Frye}}
| {{Song-List|01 - Pac-Man - A26 - Game Start.ogg}}
+
| DurationMin = 0
|-
+
| DurationSec = 2
| 02
+
| Game        = Pac-Man
| [[Power Pellet]]
+
| Platform    = A26
| [[Tod Frye]]
+
| Recording  = 03 - Pac-Man - A26 - Death.ogg
| [[Tod Frye]]
+
}}
| 0:03
+
{{TrackListEnd}}
| 65 KB
 
| {{Song-List|02 - Pac-Man - A26 - Power Pellet.ogg}}
 
|-
 
| 03
 
| [[Death - Pac-Man (A26)|Death]]
 
| [[Tod Frye]]
 
| [[Tod Frye]]
 
| 0:02
 
| 38 KB
 
| {{Song-List|03 - Pac-Man - A26 - Death.ogg}}
 
|}
 
 
 
  
 
===Credits===
 
===Credits===
Line 69: Line 73:
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Game Credits:'''
 
* '''Game Credits:'''
** '''Not Credited Composer:''' {{Template: Credits|Tod Frye|Tod Frye}}
+
** '''Not Credited Composer:''' {{Credits|Tod Frye}}
** '''Not Credited Arranger:''' {{Template: Credits|Tod Frye|Tod Frye}}
+
** '''Not Credited Arranger:''' {{Credits|Tod Frye}}
 +
** '''Not Credited Programmer:''' {{Credits|Tod Frye}}
  
(The game lacks credits, but Tod Frye programmed the game, so he probably made the sound effects as well.)
+
(Source: The game lacks credits, but Tod Frye is the known programmer the game. At Atari, most games were composed entirely by a single programmer, including the audio code and music composition.)
  
 +
[[Category: Games Without Credits]]
  
 
===Game Rip===
 
===Game Rip===
Line 83: Line 89:
  
 
The music has yet to be ripped. The recording was made during game play.
 
The music has yet to be ripped. The recording was made during game play.
 
  
 
==Releases==
 
==Releases==
Line 89: Line 94:
 
|
 
|
 
{{Publication
 
{{Publication
| Title         = Pac-Man
+
| Title       = Pac-Man
| BoxArt       = Pac-Man - A26 - USA.jpg
+
| BoxArt     = Pac-Man - A26 - USA.jpg
| PlatformName  = Atari 2600
+
| Platform    = {{Platform|Atari 2600}}
| PlatformPage  = Atari 2600
+
| Publisher  = {{Publisher|Atari|Atari, Inc.}}
| PublisherName = Atari, Inc.
+
| Released   = 1981-??-??
| PublisherPage = Atari
+
| Country     = USA
| Released     = 1981-??-??
 
| Country       = USA
 
 
}}
 
}}
 
|}
 
|}
 
  
 
==Links==
 
==Links==
* [http://en.wikipedia.org/wiki/Pac-Man en.wikipedia.org/wiki/Pac-Man] - Wikipedia.
 
 
* [http://www.atariage.com/software_page.html?SoftwareLabelID=342 atariage.com/software_page.html?SoftwareLabelID=342] - Atari Age.
 
* [http://www.atariage.com/software_page.html?SoftwareLabelID=342 atariage.com/software_page.html?SoftwareLabelID=342] - Atari Age.
* [http://www.mobygames.com/game/atari-2600/pac-man mobygames.com/game/atari-2600/pac-man] - Moby Games.
+
* [http://www.mobygames.com/game/atari-2600/pac-man mobygames.com/game/atari-2600/pac-man] - MobyGames.
 
* [http://www.gamefaqs.com/atari2600/584949-pac-man gamefaqs.com/atari2600/584949-pac-man] - GameFAQs.
 
* [http://www.gamefaqs.com/atari2600/584949-pac-man gamefaqs.com/atari2600/584949-pac-man] - GameFAQs.
 
+
* [http://en.wikipedia.org/wiki/Pac-Man en.wikipedia.org/wiki/Pac-Man] - Wikipedia.
 
 
[[Category: Games Without Credits]]
 

Revision as of 12:26, 10 January 2017

Pac-Man
Pac-Man - A26 - USA.jpg
Platform: Atari 2600
Year: 1981
Developer: Atari, Inc.
Buy: Amazon

Pac-Man is a single-screen action game where you control Pac-Man who must eat up all the dots in a maze while avoiding ghosts that will kill you. However, if you eat one of the power pellets found in the four corners, you will temporarily be able to eat the ghosts. Once you eat all the dots in the maze, the maze will be repopulated and the game will get harder.

Unfortunately for Pac-Man's porter, Tod Frye, Atari pressured him into fitting the game into a very small amount of code to avoid paying for a larger ROM cartridge, despite his assurance that using the larger ROM chip would let him make the game more like the arcade original. Atari also required him to finish for the 1981 Christmas season. This lead to an unpolished game that barely looks like the original . This led to many returns of the game and it, along with failures like E.T. the Extra Terrestrial (A26), helped contribute to the US video game industry crash of 1983.

Screenshots

Pac-Man - A26 - Title.png

Title screen.

Pac-Man - A26 - Game.png

The awful game play.


Issue - Screenshots.svg

This page needs more screenshots.

Icon-Help.png

Music

Like the graphics, the audio from Pac-Man had no resemblance to the arcade game. The game's programmer, Tod Frye, created his own sound effects for the game. Although they're short and kind of annoying, they can be heard in several movies and television shows even to this day.

Recording

# Title ComposerArranger Length Listen Download
01 Game Start Tod FryeTod Frye 0:01
Download
02 Power Pellet Tod FryeTod Frye 0:03
Download
03 Death Tod FryeTod Frye 0:02
Download

Credits

(Source: The game lacks credits, but Tod Frye is the known programmer the game. At Atari, most games were composed entirely by a single programmer, including the audio code and music composition.)

Game Rip

Format

Download

UNK.png

N/A


The music has yet to be ripped. The recording was made during game play.

Releases

  USA.svg   USA
Pac-Man - A26 - USA.jpg
Title: Pac-Man
Platform: Atari 2600
Released: 1981-??-??
Publisher: Atari, Inc.

Links