Difference between revisions of "PSF2"

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(Players)
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* [[Highly Experimental]] - Winamp, XMPlay
 
* [[Highly Experimental]] - Winamp, XMPlay
 
* [[PSF Decoder]] - foobar2000
 
* [[PSF Decoder]] - foobar2000
 +
* [https://www.foobar2000.org/components/view/foo_input_aopsf AOPSF Decoder]] - foobar2000
  
 
==Converters==
 
==Converters==

Revision as of 13:13, 30 October 2018

Portable Sound Format 2
PSF2.png
Developer: Neill Corlett
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 2002-??-??
First Game: N/A
Extensions
  • *.minipsf2
  • *.psf2
  • *.psf2lib

Portable Sound Format 2 (PSF2) is an audio format used for storing PlayStation 2 audio data based on the Portable Sound Format created by Neill Corlett.

Originally, PSF2 soundtracks were distributed as a single PSF2 file per song, however, this created a lot of redundant data. More recent PSF2 soundtracks are distributed in a set of .minipsf2 and .psf2lib files. All redundant data is stored together in a single .psf2lib file and data unique to each song is stored in the .minipsf2 files.

Players

(Category)

Converters

(Category)

PSF2 to ?

? to PSF2

Games

(Category)

All games released for the PlayStation 2 can have their music ripped to PSF2 format.

How to Obtain

Ripping PSF2 files is complicated, but luckily, most PlayStation 2 games already have their sound ripped to PSF2 format and can be downloaded from the following sites:

Links