|Portable Sound Format|
Portable Sound Format (PSF) is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.
Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.
- Audio Overload - Linux, Macintosh, Windows (Horribly Buggy)
- Highly Experimental - Winamp, XMPlay (32-bit only in 2020)
- PSF Decoder - foobar2000 (32-bit only in 2020)
- UPSE PSF Decoder  - foobar2000 (32-bit only in 2020)
- AOPSF Decoder  - foobar2000 (32-bit only in 2020)
Desperately needs a simple C based PSF to WAV open sourced program.
PSF to ?
? to PSF
All games released for the PlayStation can have their music ripped to PSF format.
How to Obtain
Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites:
- psf.joshw.info - Josh W (individually 7Z archived, lots of intermixed MP3 rips).
- zophar.net/music/psf.html - Zophar's PSF archive (out of date).
- en.wikipedia.org/wiki/Portable_Sound_Format - Wikipedia.