Difference between revisions of "PSF"
From Video Game Music Preservation Foundation Wiki
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| Format = PSF | | Format = PSF | ||
| Developer = [[Neill Corlett]] | | Developer = [[Neill Corlett]] | ||
+ | | Header = PSF | ||
| Released = 2002-??-?? | | Released = 2002-??-?? | ||
| FirstGame = | | FirstGame = |
Revision as of 17:18, 23 October 2014
Portable Sound Format | |||||
Developer: | Neill Corlett | ||||
Header: | PSF | ||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
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Released: | 2002-??-?? | ||||
Extensions |
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Portable Sound Format (PSF) is an audio format used for storing PlayStation and PlayStation 2 audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.
Players
(Category)
- Highly Experimental - Winamp, XMPlay
- PSF Decoder - foobar2000
Games
Links
- en.wikipedia.org/wiki/Portable_Sound_Format - Wikipedia.