Difference between revisions of "PSF"
From Video Game Music Preservation Foundation Wiki
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− | '''''Portable Sound Format''''' | + | '''''Portable Sound Format (PSF)''''' is an audio format used for storing PlayStation and PlayStation 2 audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform ([[GSF]], [[SSF]], [[USF]], etc.), it has been renamed to Portable Sound Format. |
==Players== | ==Players== | ||
* [[Highly Experimental]] - Winamp, XMPlay | * [[Highly Experimental]] - Winamp, XMPlay | ||
+ | * [[PSF Decoder]] - foobar2000 | ||
Revision as of 17:38, 21 November 2012
Portable Sound Format | |||||
Developer: | Neill Corlett | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
| |||||
Released: | 2002/??/?? | ||||
Extensions |
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Portable Sound Format (PSF) is an audio format used for storing PlayStation and PlayStation 2 audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.
Players
- Highly Experimental - Winamp, XMPlay
- PSF Decoder - foobar2000
Games
Links
- en.wikipedia.org/wiki/Portable_Sound_Format - Wikipedia.