Difference between revisions of "PSF"
(→Converters) |
(→Players) |
||
Line 24: | Line 24: | ||
<div style="float:right;">([[:Category: PSF Players|Category]])</div> | <div style="float:right;">([[:Category: PSF Players|Category]])</div> | ||
− | * [[Audio Overload]] - Linux, Macintosh, Windows | + | * [[Audio Overload]] - Linux, Macintosh, Windows (Horribly Buggy) |
− | * [[Highly Experimental]] - Winamp, XMPlay | + | * [[Highly Experimental]] - Winamp, XMPlay (32-bit only in 2020) |
− | * [[PSF Decoder]] - foobar2000 | + | * [[PSF Decoder]] - foobar2000 (32-bit only in 2020) |
− | * [[UPSE PSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_upse foobar2000.org/components/view/foo_input_upse]</ref> - foobar2000 | + | * [[UPSE PSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_upse foobar2000.org/components/view/foo_input_upse]</ref> - foobar2000 (32-bit only in 2020) |
− | * [[AOPSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_aopsf foobar2000.org/components/view/foo_input_aopsf]</ref> - foobar2000 | + | * [[AOPSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_aopsf foobar2000.org/components/view/foo_input_aopsf]</ref> - foobar2000 (32-bit only in 2020) |
==Converters== | ==Converters== |
Latest revision as of 23:22, 8 November 2019
Portable Sound Format | |||||
Developer: | Neill Corlett | ||||
Header: | PSF | ||||
Content: | Unknown | ||||
Instruments: | External | ||||
Target Output
| |||||
Released: | 2002-??-?? | ||||
First Game: | N/A | ||||
Extensions |
|
Portable Sound Format (PSF) is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.
Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.
Players
- Audio Overload - Linux, Macintosh, Windows (Horribly Buggy)
- Highly Experimental - Winamp, XMPlay (32-bit only in 2020)
- PSF Decoder - foobar2000 (32-bit only in 2020)
- UPSE PSF Decoder [1] - foobar2000 (32-bit only in 2020)
- AOPSF Decoder [2] - foobar2000 (32-bit only in 2020)
Converters
Desperately needs a simple C based PSF to WAV open sourced program.
PSF to ?
- Audio Overload - Linux, Macintosh, Windows - WAV
- PSF Decoder - foobar2000 - WAV
? to PSF
Games
All games released for the PlayStation can have their music ripped to PSF format.
How to Obtain
Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites:
- psf.joshw.info - Josh W (individually 7Z archived, lots of intermixed MP3 rips).
- zophar.net/music/psf.html - Zophar's PSF archive (out of date).
Links
- en.wikipedia.org/wiki/Portable_Sound_Format - Wikipedia.