Difference between revisions of "PSF"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
(Players)
 
(13 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
| Developer  = [[Neill Corlett]]
 
| Developer  = [[Neill Corlett]]
 
| Header      = PSF
 
| Header      = PSF
 +
| Content    = Unknown
 +
| Instruments = External
 
| OutputDA    = Yes
 
| OutputDA    = Yes
 
| OutputMIDI  = ?
 
| OutputMIDI  = ?
 
| OutputFM    = ?
 
| OutputFM    = ?
 
| OutputPSG  = ?
 
| OutputPSG  = ?
| Instruments = External
 
 
| Released    = 2002-??-??
 
| Released    = 2002-??-??
| FirstGame  =  
+
| FirstGame  = N/A
| Extension01 = *.psf
+
| Extension01 = *.minipsf
 +
| Extension02 = *.psf
 +
| Extension03 = *.psflib
 
}}
 
}}
  
'''''Portable Sound Format (PSF)''''' is an audio format used for storing PlayStation and PlayStation 2 audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform ([[GSF]], [[SSF]], [[USF]], etc.), it has been renamed to Portable Sound Format.
+
'''''Portable Sound Format (PSF)''''' is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform ([[GSF]], [[SSF]], [[USF]], etc.), it has been renamed to Portable Sound Format.
  
 +
Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.
  
 
==Players==
 
==Players==
 
<div style="float:right;">([[:Category: PSF Players|Category]])</div>
 
<div style="float:right;">([[:Category: PSF Players|Category]])</div>
  
* [[Highly Experimental]] - Winamp, XMPlay
+
* [[Audio Overload]] - Linux, Macintosh, Windows (Horribly Buggy)
* [[PSF Decoder]] - foobar2000
+
* [[Highly Experimental]] - Winamp, XMPlay (32-bit only in 2020)
 +
* [[PSF Decoder]] - foobar2000 (32-bit only in 2020)
 +
* [[UPSE PSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_upse foobar2000.org/components/view/foo_input_upse]</ref> - foobar2000 (32-bit only in 2020)
 +
* [[AOPSF Decoder]] <ref>[https://www.foobar2000.org/components/view/foo_input_aopsf foobar2000.org/components/view/foo_input_aopsf]</ref> - foobar2000 (32-bit only in 2020)
 +
 
 +
==Converters==
 +
<div style="float:right;">([[:Category: PSF Converters|Category]])</div>
  
 +
Desperately needs a simple C based PSF to WAV open sourced program.
 +
 +
===PSF to ?===
 +
* [[Audio Overload]] - Linux, Macintosh, Windows - [[WAV]]
 +
* [[PSF Decoder]] - foobar2000 - [[WAV]]
 +
 +
===? to PSF===
  
 
==Games==
 
==Games==
 
<div style="float:right;">([[:Category:Games That Use PSF|Category]])</div>
 
<div style="float:right;">([[:Category:Games That Use PSF|Category]])</div>
  
 +
All games released for the [[PlayStation]] can have their music ripped to PSF format.
 +
 +
==How to Obtain==
 +
Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites:
 +
 +
* [http://psf.joshw.info psf.joshw.info] - Josh W (individually [[7Z]] archived, lots of intermixed MP3 rips).
 +
* [http://www.zophar.net/music/psf.html zophar.net/music/psf.html] - Zophar's PSF archive (out of date).
  
 
==Links==
 
==Links==
 +
<references/>
 
* [http://en.wikipedia.org/wiki/Portable_Sound_Format en.wikipedia.org/wiki/Portable_Sound_Format] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/Portable_Sound_Format en.wikipedia.org/wiki/Portable_Sound_Format] - Wikipedia.

Latest revision as of 23:22, 8 November 2019

Portable Sound Format
PSF.png
Developer: Neill Corlett
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 2002-??-??
First Game: N/A
Extensions
  • *.minipsf
  • *.psf
  • *.psflib

Portable Sound Format (PSF) is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.

Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.

Players

(Category)

Converters

(Category)

Desperately needs a simple C based PSF to WAV open sourced program.

PSF to ?

? to PSF

Games

(Category)

All games released for the PlayStation can have their music ripped to PSF format.

How to Obtain

Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites:

Links