Difference between revisions of "PSF"

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* [[Highly Experimental]] - Winamp, XMPlay
* [[Highly Experimental]] - Winamp, XMPlay
* [[PSF Decoder]] - foobar2000
* [[PSF Decoder]] - foobar2000
* [http://www.foobar2000.org/components/view/foo_input_upse UPSE PSF Decoder] — foobar2000
* [https://www.foobar2000.org/components/view/foo_input_aopsf AOPSF Decoder] — foobar2000

Revision as of 13:53, 30 October 2018

Portable Sound Format
Developer: Neill Corlett
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 2002-??-??
First Game: N/A
  • *.minipsf
  • *.psf
  • *.psflib

Portable Sound Format (PSF) is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.

Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.





PSF to ?

? to PSF



All games released for the PlayStation can have their music ripped to PSF format.

How to Obtain

Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites: