Difference between revisions of "OK, We'll Move"

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While you're on the over world map, you will hear the '''''OK, We'll Move''''' track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the [[Bionic_Commando:_The_8-bit_Soundtrack|soundtrack album]], and was named by [[Simon Vicklund]], obviously after the message you receive when moving around. The tune was remixed for [[Bionic Commando: Rearmed (W32)]].
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While you're on the over world map, you will hear the '''''OK, We'll Move''''' track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the [[Bionic_Commando:_The_8-bit_Soundtrack|soundtrack album]], and was named by [[Simon Wiklund]], obviously after the message you receive when moving around. The tune was remixed for [[Bionic Commando: Rearmed (W32)]].
  
 
[[File:Bionic Commando - NES - OK, We'll Move.png]]
 
[[File:Bionic Commando - NES - OK, We'll Move.png]]

Revision as of 17:33, 16 July 2010

OK, We'll Move
Composer Junko Tamiya
Arranger Unknown
Released 1988/07/20
Length 0:13
Format NSF.png
Games

While you're on the over world map, you will hear the OK, We'll Move track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the soundtrack album, and was named by Simon Wiklund, obviously after the message you receive when moving around. The tune was remixed for Bionic Commando: Rearmed (W32).

Bionic Commando - NES - OK, We'll Move.png

In the 8-bit soundtrack liner notes, Jeffery King writes:

This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power.