Difference between revisions of "OK, We'll Move"
From Video Game Music Preservation Foundation Wiki
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Song | {{Infobox Song | ||
− | | Title = OK, We'll Move | + | | Title = OK, We'll Move |
− | + | | Composer = {{Composer|Junko Tamiya}} | |
− | | Composer = | + | | Released = 1988-07-20 |
− | | | + | | TitleOrigin = Official |
− | + | | Loops = Yes | |
− | | Released = 1988 | ||
− | |||
− | |||
− | |||
− | | TitleOrigin = Official | ||
− | | Loops = Yes | ||
}} | }} | ||
− | While you're on the over world map, you will hear the '''''OK, We'll Move''''' track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the [[Bionic Commando: The 8-bit Soundtrack|soundtrack album]]. It was named by the album's designer, [[Simon Wiklund]], obviously after the message you receive when moving around | + | While you're on the over world map, you will hear the '''''OK, We'll Move''''' track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the [[Bionic Commando: The 8-bit Soundtrack|soundtrack album]]. It was named by the album's designer, [[Simon Wiklund]], obviously after the message you receive when moving around. |
− | + | ==Games== | |
+ | ===Bionic Commando (NES)=== | ||
+ | {{Infobox SubSong | ||
+ | | Platform = NES | ||
+ | | Game = Bionic Commando (NES) | ||
+ | | Recording = {{Recording|NES|03 - Bionic Commando - NES - OK, We'll Move.ogg}} | ||
+ | | Image = Bionic Commando - NES - OK, We'll Move.png | ||
+ | | Arranger = {{Arranger|Junko Tamiya}} | ||
+ | | Programmer = [[Yoshihiro Sakaguchi]] | ||
+ | | Released = 1988-07-20 | ||
+ | | Length = 0:13 | ||
+ | | Format = [[NSF]] | ||
+ | }} | ||
+ | |||
+ | This is the original version of the song, it is track 5 in the NSF file. | ||
In the 8-bit soundtrack liner notes, Jeffery King writes: | In the 8-bit soundtrack liner notes, Jeffery King writes: | ||
− | {{Quote| | + | {{Quote | |
This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power. | This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power. | ||
+ | }}<br clear="all" /> | ||
+ | |||
+ | ===Bionic Commando: Rearmed (W32)=== | ||
+ | {{Infobox SubSong | ||
+ | | Platform = W32 | ||
+ | | Game = Bionic Commando: Rearmed (W32) | ||
+ | | Recording = | ||
+ | | Image = | ||
+ | | Arranger = {{Arranger|Simon Wiklund}} | ||
+ | | Released = 2008-08-13 | ||
+ | | Length = | ||
+ | | Format = [[UNK]] | ||
}} | }} | ||
+ | |||
+ | The song was completely remixed for Rearmed.<br clear="all" /> | ||
+ | |||
+ | ==Links== |
Latest revision as of 16:53, 16 February 2017
OK, We'll Move | ||||||||
|
While you're on the over world map, you will hear the OK, We'll Move track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the soundtrack album. It was named by the album's designer, Simon Wiklund, obviously after the message you receive when moving around.
Games
Bionic Commando (NES)
Bionic Commando (NES) | ||||||||||
|
This is the original version of the song, it is track 5 in the NSF file.
In the 8-bit soundtrack liner notes, Jeffery King writes:
Bionic Commando: Rearmed (W32)
Bionic Commando: Rearmed (W32) | ||||||
|
The song was completely remixed for Rearmed.