Difference between revisions of "OK, We'll Move"

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| Arranger    = [[Junko Tamiya]]
 
| Arranger    = [[Junko Tamiya]]
 
| Programmer  = [[Yoshihiro Sakaguchi]]
 
| Programmer  = [[Yoshihiro Sakaguchi]]
| Released    = 1988/07/20
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| Released    = 1988-07-20
 
| Length      = 0:13
 
| Length      = 0:13
 
| Format      = NSF
 
| Format      = NSF
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This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power.
 
This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power.
 
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==Links==

Revision as of 00:19, 1 December 2013

OK, We'll Move
Composer Junko Tamiya
Arranger Junko Tamiya
Programmer Yoshihiro Sakaguchi
Released 1988-07-20
Length 0:13
Format NSF.png
Game Bionic Commando (NES)
Title Origin Official
Loops Yes

While you're on the over world map, you will hear the OK, We'll Move track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the soundtrack album. It was named by the album's designer, Simon Wiklund, obviously after the message you receive when moving around. The tune was remixed for Bionic Commando: Rearmed (W32).

Bionic Commando - NES - OK, We'll Move.png

In the 8-bit soundtrack liner notes, Jeffery King writes:

This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power.


Links