Difference between revisions of "OK, We'll Move"
From Video Game Music Preservation Foundation Wiki
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| Arranger = [[Junko Tamiya]] | | Arranger = [[Junko Tamiya]] | ||
| Programmer = [[Yoshihiro Sakaguchi]] | | Programmer = [[Yoshihiro Sakaguchi]] | ||
− | | Released = 1988 | + | | Released = 1988-07-20 |
| Length = 0:13 | | Length = 0:13 | ||
| Format = NSF | | Format = NSF | ||
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This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power. | This short loop features a quick-temp melody that descends slowly. The eerie bass jumps around as well, adding to the frantic pace. This song is ingrained into my head from hours deciding which area to TRANSFER to before DESCENDing... and then not having enough power. | ||
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+ | ==Links== |
Revision as of 00:19, 1 December 2013
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While you're on the over world map, you will hear the OK, We'll Move track. The tune is short and repetitive, but is only heard for a few seconds at a time. This song is included on the soundtrack album. It was named by the album's designer, Simon Wiklund, obviously after the message you receive when moving around. The tune was remixed for Bionic Commando: Rearmed (W32).
In the 8-bit soundtrack liner notes, Jeffery King writes: