Mega Man II (GB)
|Mega Man II|
Mega Man II is the second entry in the Game Boy Mega Man series, taking elements from Mega Man II (NES) and Mega Man III (NES). Dr. Wily has taken control of a time-travel machine, and brought back upgraded versions of some of his past Robot Masters, along with a mysterious robot named Quint, who bears an odd resemblance to Mega Man himself.
Unfortunately, Mega Man II is a case of one step forward, two steps back. While the game adds more stages, and now-standard mechanics to the Game Boy Mega Man series, the gameplay itself lends itself as a very easy game with very little challenge at all; most enemies deal very little damage and health pickups are plentiful. While this isn't bad by normal Game Boy standards, when compared to the rest of the Mega Man series, it's lacking in polish.
By far the most infamous aspect of the game, the soundtrack for MMII has gained a reputation for sounding grating and "screechy". However, the issue lies not in Kenji Yamazaki's compositions, rather the arranging job of Hiroto Nakamura. While the harsh arrangements are standard for Nakamura's work (such as Taiyou No Yuusha: Fighbird GB (GB) which was released in the same year), for the Mega Man series, it's a subpar job compared to both it's NES counterparts and the previous Game Boy game. Unlike the previous entry in the Game Boy series, which used mostly arrangements and only included a select few original tracks, Mega Man II does it's best to provide a fully original soundtrack, mostly in a unique compositional direction compared to the NES tracks. However, a few tracks, such as the password and "Get a Weapon" themes, take cues from their NES tracks, albeit with a unique twist by Yamazaki.
- Ripper: Unknown
- Recorder: OlfinBedwere
- Game Credits:
- Sound Driver: Giraffe Soft (Sound Driver)
(Source: Kenji's website ; game lacks credits.)
Kenji Yamazaki's website lists him as the composer for this game. A former Biox employee has said that Hiroto Nakamura supplied them with the sound drivers they used for most of their 8-bit titles. Kenji has also said that Nakamura was the sound programmer he usually worked with, so he almost certainly handled sound programming for this game.