Marble Madness (ARC)

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Marble Madness
Marble Madness - ARC - USA.jpg
Platform: Arcade
Year: 1984
Developer: Atari Games Corporation
For other games in the series, see Marble Madness.

Ever wonder what it would be like to take one of those simple marble labyrinths and turn it into a huge world where you get to control the marble and send it through all sorts of crazy mazes and obstacles? That's what the designer of Marble Madness had in mind. You control your marble and send it over jumps, ice, conveyor belts, and past acid puddles, steelies, and marble munchers to try and make it to the finish line. However, you also have to worry about sheer cliff edges, vacuums, and hammers that will block your way.

The game is fun, but only for awhile. Each of the six levels has unique obstacles to over come, but they're identical every time you play the game, so once you master them, the challenge is over. The arcade used a rollball controller which allowed you to easily control the direction and speed of your marble, something that was lost on the various ports.


Marble Madness - ARC - Title.png

The high score displays on the title screen.

Marble Madness - ARC - Game.png

Level 1, the practice race.

Marble Madness - ARC - Beginner Race.png

Level 2, the beginner race.

Marble Madness - ARC - Intermediate Race.png

Level 3, the intermediate race.

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The audio team of Marble Madness consists of Brad Fuller, and Hal Canon. Like most of Atari's arcade games, if you wait long enough through many of the games demos, you will eventually get a credits screen. The music sounds great for 1984. Each tune escalates in complexity and tempo starting from the light happy tune of the Practice Race and becoming more foreboding and complex as the game becomes more difficult.

Marble Madness is also one of the earliest games with dynamic music. The percussion in the Intermediate Race changes through every other loop and, even more clever, the Silly Race music keeps getting faster and faster in order to give a feeling of intensity to the player.

According to Brad, he and Hal composed the music and sound together using the program RPM. It is not known who did what, and it may never be known, due to Brad's death in 2016 and Hal vanishing from the gaming industry.


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There are issues with the timing of this recording.

# Title Composer Length Listen Download
01 Practice Race Brad Fuller, Earl Vickers, Hal Canon 1:50
02 Beginner Race Brad Fuller, Earl Vickers, Hal Canon 1:54
03 Intermediate Race Brad Fuller, Earl Vickers, Hal Canon 1:30
04 Aerial Race Brad Fuller, Earl Vickers, Hal Canon 1:14
05 Silly Race Brad Fuller, Earl Vickers, Hal Canon 1:48
06 Ultimate Race Brad Fuller, Earl Vickers, Hal Canon 1:29
07 Congratulations Brad Fuller, Earl Vickers, Hal Canon 0:32
08 Game Over Brad Fuller, Earl Vickers, Hal Canon 0:05
09 Unknown Brad Fuller, Earl Vickers, Hal Canon 0:38



Game Rip






The recording was taken from the Midway Arcade Treasures release for Windows.

Audio Devices

Marble Madness uses three audio chips. A YM2151 (clocked at 3.579545 MHz) was used for music and the most of sound effects, a C012294 (clocked at 1.789772 MHz) - only for some simple sound effects (like clicks), and a TMS5220C clocked at (650.826 kHz) used for digital sound effects.


  USA.svg   USA
Marble Madness - ARC - USA.jpg
Title: Marble Madness
Platform: Arcade
Released: 1984-12-??
Publisher: Atari Games Corporation


Marble Madness
Marble Madness Platform - ARC.png • Platform - A2.png • Platform - AMI.png • Platform - AST.png • Platform - C64.png • Platform - PCB.png • Platform - A2GS.png • Platform - NES.png • Platform - X68.png • Platform - PC98.png • Platform - GB.png • Platform - FMT.png • Platform - GEN.png • Platform - GG.png • Platform - SMS.png • Platform - GBC.png • Platform - GBA.png • Platform - BB.png
Marble Madness Construction Set Platform - CPC.png • Platform - ZXS.png
Marble Madness: Deluxe Edition Platform - CPC.png • Platform - ZXS.png
Notable Songs
Notable Personnel Brad Fuller • Hal Canon
Notable Companies Atari • Electronic Arts