MUS (DMX)

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[[Category: Formats With {{{Header}}} Headers]] [[Category: Formats With {{{Content}}} Content]] [[Category: Formats With {{{Instruments}}} Instruments]]
Music
MUS (DMX).png
Developer: id Software
Header: {{{Header}}}
Content: {{{Content}}}
Instruments: {{{Instruments}}}
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1993/12/10
First Game: Doom (DOS)
Extensions
  • *.mus

MUS, short for music, is a format that is almost identical to a MIDI-0 file, only with a smaller header. Its uses the standard MIDI syntax, but, since it's type-0, can only playback one track of audio instructions. MUS was created by John Romero at id Software for the Doom engine, and was used in all of the derivative games through the mid 1990s.

Winamp's default MIDI plugin supports MUS files, however, it is turned off by default so you'll have to manually associate the extension.

To create MUS files, John Romero created a tool called IMUSE (not to be confused with LucasArts iMUSE) that would convert MIDI files in to MUS files, and could also convert digital sound effects into MIDI or PC Speaker equivalents.

Vladimir Arnost has written up the specs of the MUS format, the text file is encoded in Unicode.


Players


Converters


Games


Title

Released

Publisher

Chex Quest (DOS) 1996/??/?? Ralston-Purina
Chex Quest 2 (DOS) 1996/??/?? Ralston-Purina
Doom (DOS) 1993/12/10 id Software, Inc.
Doom II: Hell On Earth (DOS) 1994/10/10 GT Interactive Software Corp.
Final Doom (DOS) 1996/05/31 GT Interactive Software Corp.
Heretic: Shadow of the Serpent Riders (DOS) 1994/12/23 id Software, Inc.
Hexen: Beyond Heretic (DOS) 1995/09/30 id Software, Inc.
Raptor: Call of the Shadows (DOS) 1994/04/01 Apogee Software, Ltd.
Strife (DOS) 1996/??/?? Velocity, Inc.


Links