List of published works that cite the VGMPF

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This is a growing list of published books, magazines, and research papers that cite the VGMPF as an authoritative video game music source.

Books

Title Author Published Date Details Citation
From Pac-Man to Pop Music: Interactive Audio in Games and New Media [1] Karen Collins 2008-05-12 ISBN: 978-0754662006, Publisher: Ashgate Listed as an "Internet Resource."
I Am Error: The Nintendo Family Computer / Entertainment System Platform [2] Nathan Altice 2015-05-01 ISBN: 978-0262028776, Publisher: The MIT Press Naohisa Morota, page 408; Yosihiro Sakaguchi, page 416.
The Oxford Handbook of Interactive Audio [3] Karen Collins, Bill Kapralos, Holly Tessler 2014-05-02 ISBN: 978-0199797226, Publisher: Oxford University Press Masaya Kuzume, page 528.
The Routledge Companion to Screen Music and Sound [4] Miguel Mera, Ronald Sadoff, Ben Winters 2017-06-01 ISBN: 978-1138855342, Publisher: Routledge Bibliography.

Research Papers

Title Author Published Date Details Citation
Chiptune music: An exploration of compositional techniques as found in Sunsoft games for the Nintendo Entertainment System and Famicom from 1988-1992 [5] Christopher J. Hopkins 2015-03-?? UMI Number: 3712434 Naoki Kodaka, page 794; Nintendo Entertainment System, page 794.
A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982 [6] Mark Eyles 2016-06-07 doi: 10.1080/23311983.2016.1190441 AY-3-8910, page 18.
Megamies Jousikvartetil: Megaman 2 - Videopelin musiikki jousikvartetilla esitettynä [7] Ville Lodders 2018-12-05 Metropolia University of Applied Sciences, bachelor's program Nintendo Entertainment System, page 23; RP2A03, page 23.
La Musicalización en Videojuegos de Disparos en Primera Persona. Análisis de Bioshock [8] Gonzalo Miguel Gonzales Gómez 2012-??-?? National University of Automation Mexico, communication science, audiovisual production Wolfenstein 3D (DOS), page 101.
Ohjelmallinen audion generointi [9] Jarkko Matilainen 2015-Q3-?? Kajaani University of Applied Sciences, AMK-2015121420591 RP2A03, page 43; SN76489, page 44.
A portfolio of recombinant compositions for the videogame Apotheon [10] Marios Aristopoulos 2017-??-?? City University of London, Id: 19298 Times of Lore, page 207.
The Rise of Reactive and Interactive Video Game Audio [11] Joey Pendergrass 2015-Q2-?? Capstones and Theses. Paper 484. RP2A03, page 36.
Sound Production For 360 Videos: In a Live Music Performance Case Study [12] Mark Malyshev 2018-05-?? Tampere University of Applied Sciences, bachelor's program Tim Gedemer, page 33.