|Loudness Sound System|
|First Game:||Zeppelin: Giants of the Sky (DOS)|
The Loudness Sound System (LDS) is an AdLib tracker programmed by Andras Molnar in 1993. During its time it offered video game composers a way to compose high-quality music for the AdLib sound card in a way that was much easier than many earlier methods.
LDS to ?
? to LDS
|1993-??-??||Zeppelin: Giants of the Sky (DOS)|| |
|1995-??-??||Cold Dreams (DOS)|
|1995-??-??||Fuzzy's World of Miniature Space Golf (DOS)|| |
|1995-??-??||Hollywood Pictures (DOS)|
|1995-??-??||Der rasende Reporter (DOS)|
|1995-??-??||Tyrian (DOS)|| |
|1996-??-??||Dig It! (DOS)|| |
How to Obtain
LDS files usually need to be extracted from game resource files, a process that is different for nearly every game that uses the format.