Difference between revisions of "Kris Hatlelid"

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(Gameography)
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'''''Kris Hatlelid''''' is a Canadian composer, sound designer and programmer. At the beginning of 1987, he worked for [[Distinctive Software]] and [[Electronic Arts]]. He was a manager, developer, and composer. At Distinctive, he not only wrote music and sound effects, but also programmed the sound drivers in his own format ([[KMS]]). In 1993, Kris left Distinctive and was the president and CTO of ICE Online. At the beginning of 1988, he worked for Electronic Arts again until April 2002 as a senior producer. Ever since, Kris has been working at Microsoft, handling many tasks in the past; principal development manager, group program manager and developer. He is now their engineering director.
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'''''Kris Hatlelid''''' is a Canadian composer, sound designer and programmer.
  
Kris no longer composes for video games since leaving Distinctive, but he continues to compose and play music in Seattle.
+
Hatlelid encountered Commodore PET computers at school and owned a [[Commodore VIC-20]]. He started programming at age 14 or 15 and learned a lot from [[Gregor Larson]], with whom he wrote and sold his first game, [[Frantic Freddie (C64)]], in 1983 while still at high school.
 +
 
 +
At a 1985 Toronto trade show, Hatlelid talked to one of the founders of ''PirateBusters Inc.'' which did copy protection. Having wanted one on Frantic Freddie already, he was invited to do protection with them. He also programmed a gory cartoon for when a copy was detected. The cartoon is around since 1986, but from what game it was ripped is unknown. Hatlelid called the venture not really profitable, but said at the same time he started a pretty decent career in video games.
 +
 
 +
At the beginning of 1987, he worked for [[Distinctive Software]] and [[Electronic Arts]]. He was a manager, developer, and composer. At Distinctive, he not only wrote music and sound effects, but also programmed the sound drivers in his own format ([[KMS]]). In 1993, Hatlelid left Distinctive and was the president and CTO of ICE Online. At the beginning of 1988, he worked for Electronic Arts again until April 2002 as a senior producer. Ever since, Hatlelid has been working at Microsoft, handling many tasks in the past; principal development manager, group program manager and developer. He is now their engineering director.
 +
 
 +
Hatlelid no longer composes for video games since leaving Distinctive, but he continues to compose and play music in Seattle.
  
 
==Music Development==
 
==Music Development==
 +
===Commodore 64===
 +
For [[Frantic Freddie (C64)]], Larson and Hatlelid programmed a music driver and arranged in hex. Hatlelid used this driver again on the PirateBusters cartoon.
 +
 +
In February 1988, the first game with his new driver and with drum samples was released.
 +
 
===NES===
 
===NES===
Kris wrote his own sound driver ([[KMS]]) and wrote the music in assembler macros.
+
Hatlelid wrote his own sound driver ([[KMS]]) and wrote the music in assembler macros.
  
 
==Gameography==
 
==Gameography==
{| class="wikitable" |
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{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
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|  
 
|  
 
|-
 
|-
| 1988-??-??
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| 1988-02-??
 +
| [[Power at Sea (C64)]]
 +
| With [[Patrick Payne]].
 +
|-
 +
| 1988-1?-??
 
| [[Grand Prix Circuit (C64)]]
 
| [[Grand Prix Circuit (C64)]]
|
 
|-
 
| 1988-??-??
 
| [[Power at Sea (C64)]]
 
 
|  
 
|  
 
|-
 
|-
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|  
 
|  
 
|-
 
|-
| 1989-??-??
+
| 1989-0?-??
 
| [[Test Drive II: The Duel (C64)]]
 
| [[Test Drive II: The Duel (C64)]]
 
|  
 
|  
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|  
 
|  
 
|-
 
|-
| 1990-??-??
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| 1990-0?-??
 
| [[Castlevania (C64)]]
 
| [[Castlevania (C64)]]
 
|  
 
|  
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|  
 
|  
 
|-
 
|-
| 1990-??-??
+
| 1990-0?-??
 
| [[Wings of Fury (C64)]]
 
| [[Wings of Fury (C64)]]
 
|  
 
|  
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| 1991-??-??
 
| 1991-??-??
 
| [[Champions Forever Boxing (TG16)]]
 
| [[Champions Forever Boxing (TG16)]]
 +
|
 +
|-
 +
| 1991-??-??
 +
| [[The Cycles (C64)]]
 
|  
 
|  
 
|-
 
|-
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<gallery>
 
<gallery>
 
Krishatlelid1.jpg|Unknown source.
 
Krishatlelid1.jpg|Unknown source.
Khatlelid2.jpg|Kris with his Ensoniq Mirage keyboard while he was working at Distincitve Software.
+
Khatlelid2.jpg|With his Ensoniq Mirage keyboard while he was working at Distinctive Software.
 
</gallery>
 
</gallery>
  
 
==Links==
 
==Links==
 +
* [https://www.mobygames.com/developer/sheet/view/developerId,157/ mobygames.com/developer/sheet/view/developerId,157/] - MobyGames.
 
* [https://www.facebook.com/hatlelid facebook.com/hatlelid] - Facebook.
 
* [https://www.facebook.com/hatlelid facebook.com/hatlelid] - Facebook.
 
* [http://www.linkedin.com/pub/kris-hatlelid/1/2b2/357 linkedin.com/pub/kris-hatlelid/1/2b2/357] - LinkedIn.
 
* [http://www.linkedin.com/pub/kris-hatlelid/1/2b2/357 linkedin.com/pub/kris-hatlelid/1/2b2/357] - LinkedIn.
 +
* [https://twitter.com/khatlelid twitter.com/khatlelid] - Twitter.
  
  

Revision as of 23:52, 12 September 2019

Kristjan Hatlelid
Krishatlelid1.jpg
Born August 29, 19??
Birth Place Regina, SK, CA
Nationality Canadian   Canada.svg
Aliases Igor Shimskey
Website flameanew.com

Kris Hatlelid is a Canadian composer, sound designer and programmer.

Hatlelid encountered Commodore PET computers at school and owned a Commodore VIC-20. He started programming at age 14 or 15 and learned a lot from Gregor Larson, with whom he wrote and sold his first game, Frantic Freddie (C64), in 1983 while still at high school.

At a 1985 Toronto trade show, Hatlelid talked to one of the founders of PirateBusters Inc. which did copy protection. Having wanted one on Frantic Freddie already, he was invited to do protection with them. He also programmed a gory cartoon for when a copy was detected. The cartoon is around since 1986, but from what game it was ripped is unknown. Hatlelid called the venture not really profitable, but said at the same time he started a pretty decent career in video games.

At the beginning of 1987, he worked for Distinctive Software and Electronic Arts. He was a manager, developer, and composer. At Distinctive, he not only wrote music and sound effects, but also programmed the sound drivers in his own format (KMS). In 1993, Hatlelid left Distinctive and was the president and CTO of ICE Online. At the beginning of 1988, he worked for Electronic Arts again until April 2002 as a senior producer. Ever since, Hatlelid has been working at Microsoft, handling many tasks in the past; principal development manager, group program manager and developer. He is now their engineering director.

Hatlelid no longer composes for video games since leaving Distinctive, but he continues to compose and play music in Seattle.

Music Development

Commodore 64

For Frantic Freddie (C64), Larson and Hatlelid programmed a music driver and arranged in hex. Hatlelid used this driver again on the PirateBusters cartoon.

In February 1988, the first game with his new driver and with drum samples was released.

NES

Hatlelid wrote his own sound driver (KMS) and wrote the music in assembler macros.

Gameography

Released Title Sample
1983-??-?? Frantic Freddie (C64)
1988-02-?? Power at Sea (C64) With Patrick Payne.
1988-1?-?? Grand Prix Circuit (C64)
1988-??-?? Thud Ridge: American Aces In 'Nam (C64)
1989-??-?? OutRun (DOS)
1989-0?-?? Test Drive II: The Duel (C64)
1990-??-?? 4D Sports Driving (AMI)
1990-??-?? Altered Beast (DOS)
1990-??-?? Bill Elliott's NASCAR Challenge (DOS)
1990-??-?? Mickey's 123's - The BIG Surprise Party (AMI)
1990-??-?? Metal Gear (C64)
1990-0?-?? Castlevania (C64)
1990-??-?? Castlevania (DOS)
1990-??-?? Teenage Mutant Ninja Turtles World Tour (C64)
1990-0?-?? Wings of Fury (C64)
1990-08-?? Pipe Dream (NES)
1991-??-?? 4D Boxing (DOS)
1991-??-?? 4D Sports Boxing (AMI)
1991-??-?? Champions Forever Boxing (TG16)
1991-??-?? The Cycles (C64)
1991-??-?? Teenage Mutant Hero Turtles (C64)
1991-??-?? Teenage Mutant Ninja Turtles Manhattan Missions (DOS)
1991-04-?? Bill Elliott's NASCAR Challenge (NES)
1991-10-?? Where in Time is Carmen Sandiego? (NES) Sound Driver
1992-??-?? John Madden Football '93 (GEN)
1992-??-?? The Simpsons: Bart's House of Weirdness (DOS)

Photo Gallery

Links