|Jason C. Brooke|
Jason Brooke (best known as Jas.C.Brooke) is a British composer who worked on the music and sound to many arcade computer game adaptions. He spent most of his early career at Mastertronic composing music for their ports to early home computer systems like the Atari 8-bit models, the Amstrad CPC, and the Commodore 64. He is noted as one of the more popular European 8 bit composers. He did a small amount of programming as well, but around 1990 he began to focus less on music and more on programming, especially on Nintendo's Game Boy systems.
Jason started out in school when a friend of his owned a ZX81 computer. Jason tried it for himself and was fascinated with it. In 1983, he had saved up enough money to buy his own ZX Spectrum. Jason wanted to compose music for a living, but after being told by his school that it was too unrealistic, he teamed up with a schoolmate of his who also was a programmer, and they had developed a piece of music software, which was later bought by Melbourne House. However, the software was never released.
Jason wrote a Christmas-themed game called Plum Duff. He was trying to sell the game, and found Bug-Byte in 1985. Seeing as Binary Design were looking for game programmers, Jason applied and got the job and by early 1986, he had moved and started his job at Binary Design.
While working at Binary Design, Jason worked with the legendary David Whittaker, who had him write different sound drivers for him. Binary eventually changed to Binary Sight and Sound (Jason being the 'sound' part of the title). Around this time, David Whittaker made a sister company to Icon Design called Musicon Design. David offered Jason a job at his company and he accepted and joined Whittaker in late 1987.
One of Jason's jobs was to port arcade soundtracks to the home computers, which he was able to do through audio cassettes that were sent to the company of the original arcade soundtracks.
Later, Jason worked for Zippo Games and worked on soundtracks for them, and also did some freelance projects for game companies. In 1996, Jason was about to retire from working on video games, until he learned about Perfect Entertainment's new office in his hometown which he joined. However, in 1998, due to financial troubles, Jason was let go from the company. Jason then went to work for Software Creations, mainly working on Game Boy games. However, in 2001, Software Creations went out of business and Jason left and joined Acclaim with some former Software Creations staff. There, he worked on the Gamecube and Xbox, but he was unhappy with his job and quit the video game industry in 2003.
He is the brother of video game graphic designer and artist Lyndon Brooke.
Note: Jason mentioned in an interview working on an NES game for Rare, developed by Zippo that was not released. This game is thought to be Roller Thrasher.
- web.archive.org/web/20161126034141/http://athand.org/index.html - Official.
- facebook.com/Jas.C.Brooke - Facebook.
- twitter.com/biblicalscholar - Twitter.
- mobygames.com/developer/sheet/view/developerId,816/ - MobyGames.
- c64.com/?type=4&id=21 - Interview from February 3, 2012.
- ataricrypt.blogspot.com/2018/11/jason-c-brooke.html - Interview from November 18, 2018.