Difference between revisions of "Jason Brooke"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
 
Line 1: Line 1:
 
{{Infobox Composer
 
{{Infobox Composer
| Name        = Jason C. Brooke
+
| Name        = Jason C. Brooke
| Picture    = Jason Brooke.jpg
+
| Picture    = Jason Brooke.jpg
| Born        = Late 1960s
+
| Born        = Late 1960s
| BirthPlace  = Kippax, West Yorkshire, England
+
| BirthPlace  = Kippax, West Yorkshire, England
| Nationality = British
+
| Nationality = British
| Flag        = UK
+
| Flag        = UK
| Aliases    = Jas C. Brooke<br>Jas Brooke<br>J.Brooke
+
| Aliases    = Jas.C.Brooke<br>Jas<br>Jas C Brooke<br>Jaz Brooke<br>Musicon Design<br>Jas.Brooke<br>J.Brooke<br>Jas C. Brooke<br>Jason.Brooke<br>Jason Brooke<br>Jason.C.Brook<br>Jas Brooke
| Website    =  
+
| Website    =  
 
}}
 
}}
  
'''''Jason Brooke''''' (best known as Jas C Brooke) is a British composer who worked on the music and sound to many arcade computer game adaptions. He spent most of his early career at [[Mastertronic]] composing music for their ports to early home computer systems like the [[Atari 8 bit]] models, the [[Amstrad CPC]], and the [[Commodore 64]]. He is noted as one of the more popular European 8 bit composers. He did a small amount of programming as well, but around 1990 he began to focus less on music and more on programming, especially on Nintendo's [[Game Boy]] systems.
+
'''''Jason Brooke''''' (best known as Jas.C.Brooke) is a British composer who worked on the music and sound to many arcade computer game adaptions. He spent most of his early career at [[Mastertronic]] composing music for their ports to early home computer systems like the [[Atari 8-bit]] models, the [[Amstrad CPC]], and the [[Commodore 64]]. He is noted as one of the more popular European 8 bit composers. He did a small amount of programming as well, but around 1990 he began to focus less on music and more on programming, especially on Nintendo's [[Game Boy]] systems.
  
Jason started out in school when a friend of his owned a ZX81 computer. Jason tried it for himself and was fascinated with it. In 1983, he had saved up enough money to buy his own ZX Spectrum. Jason wanted to compose music for a living, but after being told by his school that it was too unrealistic, he teamed up with a schoolmate of his who also was a programmer, and they had developed a piece of music software, which was later bought by [[Beam Software|Melbourne House]]. However, the software was never released.
+
Jason started out in school when a friend of his owned a ZX81 computer. Jason tried it for himself and was fascinated with it. In 1983, he had saved up enough money to buy his own [[ZX Spectrum]]. Jason wanted to compose music for a living, but after being told by his school that it was too unrealistic, he teamed up with a schoolmate of his who also was a programmer, and they had developed a piece of music software, which was later bought by [[Beam Software|Melbourne House]]. However, the software was never released.
  
Jason wrote a Christmas-themed game called Plum Duff. He was trying to sell the game, and found Binary Design in 1985. Seeing as they were looking for game programmers, Jason applied and got the job and by early 1986, he had moved and started his job at Binary Design.
+
Jason wrote a Christmas-themed game called Plum Duff. He was trying to sell the game, and found Bug-Byte in 1985. Seeing as Binary Design were looking for game programmers, Jason applied and got the job and by early 1986, he had moved and started his job at Binary Design.
  
While working at Binary Design, Jason worked with the legendary [[David Whittaker]], who had him write different sound drivers for him. Binary eventually changed to Binary Sight and Sound (Jason being the 'sound' part of the title). Around this time, David Whittaker made a sister company to Icon Design called Musicon Design. David offered Jason a job at his company and he accepted and joined Whittaker in late 1987.
+
While working at [[Binary Design]], Jason worked with the legendary [[David Whittaker]], who had him write different sound drivers for him. Binary eventually changed to Binary Sight and Sound (Jason being the 'sound' part of the title). Around this time, David Whittaker made a sister company to Icon Design called [[Musicon Design]]. David offered Jason a job at his company and he accepted and joined Whittaker in late 1987.
  
 
One of Jason's jobs was to port arcade soundtracks to the home computers, which he was able to do through audio cassettes that were sent to the company of the original arcade soundtracks.
 
One of Jason's jobs was to port arcade soundtracks to the home computers, which he was able to do through audio cassettes that were sent to the company of the original arcade soundtracks.
Line 26: Line 26:
 
==Gameography==
 
==Gameography==
 
Note: Jason mentioned in an interview working on an NES game for Rare, developed by Zippo that was not released. This game is thought to be Roller Thrasher.
 
Note: Jason mentioned in an interview working on an NES game for Rare, developed by Zippo that was not released. This game is thought to be Roller Thrasher.
{| class="wikitable" |
+
{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
Line 51: Line 51:
 
| Composer?
 
| Composer?
 
|-
 
|-
| 1986-??-??
+
| 1987-04-??
| [[Ikari Warriors (C64)]]
+
| [[Strike! (C64)]]
 +
|
 +
|-
 +
| 1987-08-??
 +
| [[Pi r Squared (C64)]]
 +
|
 +
|-
 +
| 1987-0?-??
 +
| [[Bismarck (C64)]]
 +
| Sound Driver by [[David Dunn]]
 +
|-
 +
| 1987-0?-??
 +
| [[Rasterscan (C64)]]
 +
|
 +
|-
 +
| 1987-0?-??
 +
| [[Motos (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1987-??-??
+
| 1987-11-??
| [[1943: The Battle of Midway (AMI)]]
+
| [[Inspector Gadget and the Circus of Fear (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1987-??-??
+
| 1987-12-??
 +
| [[Garfield: Big, Fat, Hairy Deal (C64)]]
 +
| Sound Effects
 +
|-
 +
| 1987-1?-??
 
| [[Andy Capp (C64)]]
 
| [[Andy Capp (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1987-??-??
+
| 1987-1?-??
| [[Bismarck (C64)]]
+
| [[Bosconian '87 (C64)]]
 +
|
 +
|-
 +
| 1987-1?-??
 +
| [[Lawn Tennis (C64)]]
 +
|
 +
|-
 +
| 1987-1?-??
 +
| [[OutRun (C64)]]
 
|  
 
|  
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
| [[Boot Camp (ZXS)]]
+
| [[1943: The Battle of Midway (AMI)]]
 
|  
 
|  
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
| [[Bosconian '87 (C64)]]
+
| [[Boot Camp (ZXS)]]
 
|  
 
|  
 
|-
 
|-
Line 89: Line 117:
 
| 1987-??-??
 
| 1987-??-??
 
| [[Feud (AMI)]]
 
| [[Feud (AMI)]]
|
 
|-
 
| 1987-??-??
 
| [[Lazer Tag (C64)]]
 
|
 
|-
 
| 1987-??-??
 
| [[Motos (C64)]]
 
 
|  
 
|  
 
|-
 
|-
Line 111: Line 131:
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1988-02-??
| [[Contra (C64)]]
+
| [[Rockford: The Arcade Game (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1988-03-??
| [[Heavy Metal (AST)]]
+
| [[Pac-Land (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1988-05-??
| [[Hellfire Attack (AMI)]]
+
| [[Super Trolley (C64)]]
 +
| Composer?/Sound Driver
 +
|-
 +
| 1988-05-??
 +
| [[Vixen (C64)]]
 +
| {{Song-Box|02 - Vixen - C64 - Main Theme.ogg}}
 +
|-
 +
| 1988-0?-??
 +
| [[Ikari Warriors (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1988-0?-??
| [[Ikari Warriors (AST)]]
+
| [[Lazer Tag (C64)]]
 
|  
 
|  
 +
|-
 +
| 1988-0?-??
 +
| [[Ninja Scooter Simulator (C64)]]
 +
| Composer?/Sound Driver
 +
|-
 +
| 1988-12-??
 +
| [[Tiger Road (C64)]]
 +
| Sound Driver by [[David Whittaker]]
 +
|-
 +
| 1988-1?-??
 +
| [[Turbo Boat Simulator (C64)]]
 +
| Sound Driver by [[Rob Hubbard]]
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Lawn Tennis (C64)]]
+
| [[Contra (C64)]]
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Ninja Scooter Simulator (C64)]]
+
| [[Heavy Metal (AST)]]
| Arranger?/Sound Driver
+
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[OutRun (AMI)]]
+
| [[Hellfire Attack (AMI)]]
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[OutRun (C64)]]
+
| [[Ikari Warriors (AST)]]
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Pac-Land (C64)]]
+
| [[OutRun (AMI)]]
 
|  
 
|  
 
|-
 
|-
Line 157: Line 197:
 
| 1988-??-??
 
| 1988-??-??
 
| [[Rockford: The Arcade Game (AMI)]]
 
| [[Rockford: The Arcade Game (AMI)]]
|
 
|-
 
| 1988-??-??
 
| [[Rockford: The Arcade Game (C64)]]
 
 
|  
 
|  
 
|-
 
|-
Line 180: Line 216:
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Super Trolley (C64)]]
+
| [[Vixen (AMI)]]
| Arranger?/Sound Driver
+
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Tiger Road (C64)]]
+
| [[Vixen (DOS)]]
 
|  
 
|  
 
|-
 
|-
 
| 1988-??-??
 
| 1988-??-??
| [[Turbo Boat Simulator (C64)]]
+
| [[Vixen (ZXS)]]
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1989-0?-??
| [[Vixen (AMI)]]
+
| [[Street Cred Football (C64)]]
 
|  
 
|  
 
|-
 
|-
| 1988-??-??
+
| 1989-0?-??
| [[Vixen (C64)]]
+
| [[Supertrux (C64)]]
| {{Song-Box|02 - Vixen - C64 - Main Theme.ogg}}
+
|  
 
|-
 
|-
| 1988-??-??
+
| 1989-12-??
| [[Vixen (DOS)]]
+
| [[Operation Neptune (C64)]]
|  
+
| Sound Driver
 
|-
 
|-
| 1988-??-??
+
| 1989-1?-??
| [[Vixen (ZXS)]]
+
| [[Ballistix (C64)]]
 
|  
 
|  
 
|-
 
|-
Line 213: Line 249:
 
| 1989-??-??
 
| 1989-??-??
 
| [[After Burner II (AMI)]]
 
| [[After Burner II (AMI)]]
|
 
|-
 
| 1989-??-??
 
| [[Ballistix (C64)]]
 
 
|  
 
|  
 
|-
 
|-
Line 226: Line 258:
 
| [[Ikari Warriors (AMI)]]
 
| [[Ikari Warriors (AMI)]]
 
|  
 
|  
|-
 
| 1989-??-??
 
| [[Operation Neptune (C64)]]
 
| Sound Driver
 
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
Line 241: Line 269:
 
| 1989-??-??
 
| 1989-??-??
 
| [[Space Harrier (AMI)]]
 
| [[Space Harrier (AMI)]]
|
 
|-
 
| 1989-??-??
 
| [[Street Cred Football (C64)]]
 
 
|  
 
|  
 
|-
 
|-
Line 257: Line 281:
 
| 1989-??-??
 
| 1989-??-??
 
| [[Thunder Blade (C64)]]
 
| [[Thunder Blade (C64)]]
| Arranger?/Sound Driver
+
| US Version Only. Arranger?/Sound Driver
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
Line 293: Line 317:
 
| 1990-??-??
 
| 1990-??-??
 
| [[Turbo Out Run (DOS)]]
 
| [[Turbo Out Run (DOS)]]
 +
|
 +
|-
 +
| Unreleased
 +
| [[Dreadnought (C64)]]
 
|  
 
|  
 
|}
 
|}
Line 307: Line 335:
 
* [https://www.facebook.com/Jas.C.Brooke facebook.com/Jas.C.Brooke] - Facebook.
 
* [https://www.facebook.com/Jas.C.Brooke facebook.com/Jas.C.Brooke] - Facebook.
 
* [https://twitter.com/biblicalscholar twitter.com/biblicalscholar] - Twitter.
 
* [https://twitter.com/biblicalscholar twitter.com/biblicalscholar] - Twitter.
* [http://www.c64.com/gt_display_interview.php?interview=21 c64.com/gt_display_interview.php?interview=21] - Interview from February 3, 2012.
+
* [https://www.mobygames.com/developer/sheet/view/developerId,816/ mobygames.com/developer/sheet/view/developerId,816/] - MobyGames.
 +
* [http://www.c64.com/?type=4&id=21 c64.com/?type=4&id=21] - Interview from February 3, 2012.
 
* [https://ataricrypt.blogspot.com/2018/11/jason-c-brooke.html ataricrypt.blogspot.com/2018/11/jason-c-brooke.html] - Interview from November 18, 2018.
 
* [https://ataricrypt.blogspot.com/2018/11/jason-c-brooke.html ataricrypt.blogspot.com/2018/11/jason-c-brooke.html] - Interview from November 18, 2018.
  

Latest revision as of 19:30, 15 October 2019

Jason C. Brooke
Jason Brooke.jpg
Born Late 1960s
Birth Place Kippax, West Yorkshire, England
Nationality British   UK.svg
Aliases Jas.C.Brooke
Jas
Jas C Brooke
Jaz Brooke
Musicon Design
Jas.Brooke
J.Brooke
Jas C. Brooke
Jason.Brooke
Jason Brooke
Jason.C.Brook
Jas Brooke

Jason Brooke (best known as Jas.C.Brooke) is a British composer who worked on the music and sound to many arcade computer game adaptions. He spent most of his early career at Mastertronic composing music for their ports to early home computer systems like the Atari 8-bit models, the Amstrad CPC, and the Commodore 64. He is noted as one of the more popular European 8 bit composers. He did a small amount of programming as well, but around 1990 he began to focus less on music and more on programming, especially on Nintendo's Game Boy systems.

Jason started out in school when a friend of his owned a ZX81 computer. Jason tried it for himself and was fascinated with it. In 1983, he had saved up enough money to buy his own ZX Spectrum. Jason wanted to compose music for a living, but after being told by his school that it was too unrealistic, he teamed up with a schoolmate of his who also was a programmer, and they had developed a piece of music software, which was later bought by Melbourne House. However, the software was never released.

Jason wrote a Christmas-themed game called Plum Duff. He was trying to sell the game, and found Bug-Byte in 1985. Seeing as Binary Design were looking for game programmers, Jason applied and got the job and by early 1986, he had moved and started his job at Binary Design.

While working at Binary Design, Jason worked with the legendary David Whittaker, who had him write different sound drivers for him. Binary eventually changed to Binary Sight and Sound (Jason being the 'sound' part of the title). Around this time, David Whittaker made a sister company to Icon Design called Musicon Design. David offered Jason a job at his company and he accepted and joined Whittaker in late 1987.

One of Jason's jobs was to port arcade soundtracks to the home computers, which he was able to do through audio cassettes that were sent to the company of the original arcade soundtracks.

Later, Jason worked for Zippo Games and worked on soundtracks for them, and also did some freelance projects for game companies. In 1996, Jason was about to retire from working on video games, until he learned about Perfect Entertainment's new office in his hometown which he joined. However, in 1998, due to financial troubles, Jason was let go from the company. Jason then went to work for Software Creations, mainly working on Game Boy games. However, in 2001, Software Creations went out of business and Jason left and joined Acclaim with some former Software Creations staff. There, he worked on the Gamecube and Xbox, but he was unhappy with his job and quit the video game industry in 2003.

He is the brother of video game graphic designer and artist Lyndon Brooke.

Gameography

Note: Jason mentioned in an interview working on an NES game for Rare, developed by Zippo that was not released. This game is thought to be Roller Thrasher.

Released Title Sample
Unreleased Roller Thrasher (NES) Composer?
1986-??-?? 180 (A8)
1986-??-?? 180 (C64) Composer?
1986-??-?? 180 (CPC) Composer?
1986-??-?? 180 (ZXS) Composer?
1987-04-?? Strike! (C64)
1987-08-?? Pi r Squared (C64)
1987-0?-?? Bismarck (C64) Sound Driver by David Dunn
1987-0?-?? Rasterscan (C64)
1987-0?-?? Motos (C64)
1987-11-?? Inspector Gadget and the Circus of Fear (C64)
1987-12-?? Garfield: Big, Fat, Hairy Deal (C64) Sound Effects
1987-1?-?? Andy Capp (C64)
1987-1?-?? Bosconian '87 (C64)
1987-1?-?? Lawn Tennis (C64)
1987-1?-?? OutRun (C64)
1987-??-?? 1943: The Battle of Midway (AMI)
1987-??-?? Boot Camp (ZXS)
1987-??-?? Bosconian '87 (CPC)
1987-??-?? Bosconian '87 (ZXS)
1987-??-?? Combat School (CPC)
1987-??-?? Feud (AMI)
1987-??-?? Motos (ZXS)
1987-??-?? Rockford: The Arcade Game (AST)
1987-??-?? World Darts (AMI)
1988-02-?? Rockford: The Arcade Game (C64)
1988-03-?? Pac-Land (C64)
1988-05-?? Super Trolley (C64) Composer?/Sound Driver
1988-05-?? Vixen (C64)
1988-0?-?? Ikari Warriors (C64)
1988-0?-?? Lazer Tag (C64)
1988-0?-?? Ninja Scooter Simulator (C64) Composer?/Sound Driver
1988-12-?? Tiger Road (C64) Sound Driver by David Whittaker
1988-1?-?? Turbo Boat Simulator (C64) Sound Driver by Rob Hubbard
1988-??-?? Contra (C64)
1988-??-?? Heavy Metal (AST)
1988-??-?? Hellfire Attack (AMI)
1988-??-?? Ikari Warriors (AST)
1988-??-?? OutRun (AMI)
1988-??-?? Ramparts (ZXS)
1988-??-?? Return of the Mutant Camels (AST)
1988-??-?? Rockford: The Arcade Game (AMI)
1988-??-?? Savage (CPC)
1988-??-?? Savage (DOS)
1988-??-?? Savage (ZXS)
1988-??-?? Sky Shark (AST)
1988-??-?? Vixen (AMI)
1988-??-?? Vixen (DOS)
1988-??-?? Vixen (ZXS)
1989-0?-?? Street Cred Football (C64)
1989-0?-?? Supertrux (C64)
1989-12-?? Operation Neptune (C64) Sound Driver
1989-1?-?? Ballistix (C64)
1989-??-?? After Burner (AMI)
1989-??-?? After Burner II (AMI)
1989-??-?? Eye of Horus (DOS)
1989-??-?? Ikari Warriors (AMI)
1989-??-?? Pac-Land (AMI)
1989-??-?? Side Arms (AMI)
1989-??-?? Space Harrier (AMI)
1989-??-?? Super Trux (ZXS)
1989-??-?? Thunder Blade (AMI)
1989-??-?? Thunder Blade (C64) US Version Only. Arranger?/Sound Driver
1990-??-?? F29 Retaliator (DOS)
1990-??-?? Harley Davidson: The Road to Sturgis (AMI)
1990-??-?? Heavy Metal (AMI)
1990-??-?? Heavy Metal (ZXS)
1990-??-?? Hoverforce (DOS)
1990-??-?? Resolution 101 (AMI)
1990-??-?? Thunderstrike (AMI)
1990-??-?? Thunderstrike (DOS)
1990-??-?? Turbo Out Run (DOS)
Unreleased Dreadnought (C64)

Picture Gallery

Links