Jason Brooke

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Jason C. Brooke
Jason Brooke.jpg
Born Late 1960s
Birth Place Kippax, West Yorkshire, England
Nationality British   UK.svg
Aliases Jas.C.Brooke
Jas
Jas C Brooke
Jaz Brooke
Jas.Brooke
J.Brooke
Musicon Design
Binary Design
Jas C. Brooke
Jason.Brooke
Jason.C.Brook
Jas Brooke
Jason Brooke of Musicon
Jas C.Brooke

Jason Brooke (he goes by Jas.C.Brooke) is a British former video game programmer and composer. He worked on the music and sound to many arcade computer game adaptions. He spent most of his early career porting music to early home computer systems like the Atari 8-bit models, the Amstrad CPC, and the Commodore 64. He is noted as one of the more popular European 8-bit composers.

Brooke started out composing as a hobby on a Casio MT-31 and PT-30. He wanted to compose for a living, but was told by his school to learn to differentiate between dreams and reality. Just then, he saw his schoolmate programming on his Sinclair ZX81 computer. He tried it for himself and was fascinated with it. In 1983, he had saved up enough money to buy his own ZX Spectrum. In 1984, he teamed up with another schoolmate, Martin H. "Boffy" Smith. They programmed various things and sold a music editor called Muzik to Melbourne House for £300. However, it was never released. From June to October 1985, Brooke wrote a Christmas game called Plum Duff (ZXS).

Around Christmas 1985, he heard that Binary Design was looking for game programmers, applied, got the job, and moved to Prestwich, Greater Manchester in March 1986. Binary's musician was the legendary David Whittaker, who had Brooke write different sound drivers for him. By late April 1987, Whittaker had left and Brooke had become Binary's musician for all platforms. In November 1987, Brooke followed Whittaker's invitation to Musicon Design. In ST Format Issue 2, September 1989, Brooke started (but never continued) a music course.

Later, Brooke worked on soundtracks for Zippo Games and also did some freelance projects for game companies. Around 1990 he began to focus less on music and more on programming. In 1996, Brooke was about to retire from working on video games, until he learned about Perfect Entertainment's new office in his hometown which he joined. However, in 1998, due to financial troubles, Brooke was let go from the company. Brooke then went to program PlayStation and Game Boy games for Software Creations. At their successor Acclaim Studios Manchester, he programmed in C on the GameCube and Xbox, but found the games unethical and quit the video game industry in 2003.

Brooke does not listen to much music anymore, because he still imagines arranging for three voices. For his website, he programmed in JavaScript. He regularly tweets about Christianity and British politics, occasionally puns and his past. He is the brother of video game graphic designer and artist Lyndon Brooke.

Audio Development

Amiga

Brooke programmed and arranged directly on the Amiga. Where he got samples is unconfirmed, but he seems to have started out with pre-calculated waveforms.

Amstrad CPC

Brooke programmed, arranged and largely tested on an Einstein (which itself has a AY-3-8910 sound chip and Z80 CPU).

Atari 8-bit

Brooke programmed and arranged on an Einstein and transferred the compiled code to an Atari 800 for testing.

Atari ST

Brooke programmed and arranged directly on the ST.

Commodore 64

Brooke programmed and arranged on an Einstein and transferred the compiled code to a C64 for testing. His driver was always tuned at 424 Hz on PAL.

Since spring 1988, he occasionally used SID's built-in filter, mostly a band-pass filter sweeping over the entire frequency range, apparently aware that this range varies on every machine. Still, in VICE 3.4, his usages sound best with 6581 (ReSID) and a bias of around -250. Apart from that, each of his songs sounds the same on every SID chip.

DOS

Brooke programmed and arranged for the PC Speaker and Ad Lib Music Synthesizer Card.

MSX

Brooke programmed, arranged and largely tested on an Einstein (which itself has a AY-3-8910 sound chip and Z80 CPU).

ZX Spectrum

In 1983, Brooke bought a ZX Spectrum and "an add-on sound box". He always supported the loudspeaker, Fuller Box, 3-Channel Sound Unit, and ZX Spectrum 128K, though it was up to the game programmer what the gamer heard. In Plum Duff (ZXS), you can additionally choose between ZXM Sound Box and ADD-ON. At Binary and Musicon, he programmed, arranged and largely tested on an Einstein (which itself has a AY-3-8910 sound chip and Z80 CPU).

Gameography

Note: Brooke mentioned in an interview working on an NES game for Rare, developed by Zippo that was not released. This game is thought to be Roller Thrasher.

Released Title Sample Notes
1986-??-?? 180 (A8)
Composed by David Whittaker.
1987-04-?? Strike! (C64)
1987-05-?? Rasterscan (C64)
1987-08-2? Pi r Squared (C64)
1987-09-?? Bismarck (C64) Sound driver by Julie Dunn. Composed by Norbert Schultze.
1987-09-?? Motos (C64) Composed by Norio Nakagata.
1987-11-?? Inspector Gadget and the Circus of Fear: Binary Design (C64) Partially composed by Shuki Levy.
1987-1?-?? Lawn Tennis (C64)
1987-1?-?? OutRun (C64)
Composed by Hiroshi Kawaguchi.
1987-1?-?? Bosconian '87 (C64)
1987-1?-?? Andy Capp (C64) Composed by Antonin Dvorák.
1987-12-1? Out of this World (C64)
1987-12-1? Garfield: Big, Fat, Hairy Deal (C64) Sound effects.
1987-1?-?? Plum Duff (ZXS)
1987-??-?? 180 (MSX)
-
Arranger? Composed by David Whittaker.
1987-??-?? 1943: The Battle of Midway (AMI)
1987-??-?? Boot Camp (ZXS)
1987-??-?? Bosconian '87 (CPC)
1987-??-?? Bosconian '87 (ZXS)
1987-??-?? Combat School (CPC)
1987-??-?? Feud (AMI)
1987-??-?? Motos (ZXS) Composed by Norio Nakagata.
1987-??-?? Rockford: The Arcade Game (AST)
1988-02-?? Rockford: The Arcade Game (C64)
1988-0?-?? Ikari Warriors PAL (C64) Main.
1988-03-?? Pac-Land (C64)
1988-0?-?? Super Trolley (ZXS) Sound driver. Arranger? Composer?
1988-0?-?? Lazer Tag (C64)
1988-05-?? Vixen (C64)
1988-05-2? Super Trolley (C64)
Sound driver. Arranger? Composer?
1988-0?-?? Ninja Scooter Simulator (C64)
Sound driver. Arranger? Composer?
1988-0?-?? World Darts (AMI)
Composed by David Whittaker.
1988-0?-?? World Darts (AST)
Composed by David Whittaker.
1988-1?-?? Turbo Boat Simulator (C64) Sound driver by Rob Hubbard and Giulio Zicchi.
1988-12-?? Tiger Road (C64) Sound driver by David Whittaker.
1988-??-?? Contra (C64)
1988-??-?? Heavy Metal (AST)
1988-??-?? Hellfire Attack (AMI)
1988-??-?? Ikari Warriors (AST)
1988-??-?? OutRun (AMI) Composed by Hiroshi Kawaguchi.
1988-??-?? Ramparts (ZXS)
1988-??-?? Return of the Mutant Camels (AST)
1988-??-?? Rockford: The Arcade Game (AMI)
1988-??-?? Savage (CPC)
1988-??-?? Savage (DOS)
1988-??-?? Savage (ZXS)
1988-??-?? Sky Shark (AST)
1988-??-?? Super Trolley (CPC) Sound driver. Arranger? Composer?
1988-??-?? Vixen (AMI)
1988-??-?? Vixen (DOS)
1988-??-?? Vixen (ZXS)
Unreleased Dreadnought (C64)
1989-0?-?? Street Cred Football (C64)
1989-0?-?? Supertrux (C64)
1989-12-?? Operation Neptune (C64) Sound driver. Composed by Charles Callet.
1989-1?-?? Ballistix (C64)
1989-??-?? After Burner (AMI)
1989-??-?? After Burner II (AMI)
1989-??-?? Eye of Horus (DOS)
1989-??-?? Ikari Warriors (AMI)
1989-??-?? Pac-Land (AMI)
1989-??-?? Side Arms (AMI)
1989-??-?? Space Harrier (AMI)
1989-??-?? Super Trux (ZXS)
1989-??-?? Thunder Blade (AMI)
1989-??-?? Thunder Blade (C64)
US version only. Sound driver. Arranger? Composed by Koichi Namiki and Tohru Nakabayashi.
198?-??-?? World Darts (ARC)
-
Composed by David Whittaker. Composer and arranger of Main Menu - World Darts (ARC)?
198?-??-?? World Darts (DOS)
Arranger? Composed by David Whittaker.
Unreleased Roller Thrasher (NES) Composer?
1990-??-?? Harley Davidson: The Road to Sturgis (AMI)
1990-??-?? Heavy Metal (AMI)
1990-??-?? Heavy Metal (ZXS)
1990-??-?? Hoverforce (DOS)
1990-??-?? Netherworld (DOS) Composed by Dave Rogers.
1990-??-?? Resolution 101 (AMI)
1990-??-?? Thunderstrike (AMI)
1990-??-?? Thunderstrike (DOS)
1990-??-?? Turbo Out Run (DOS)
1991-0?-?? F29 Retaliator (DOS)

Picture Gallery

Links