Difference between revisions of "Interplay Entertainment"

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(Created page with "{{Infobox Company | Image = | Name = Interplay Entertainment | Founded = 1983 | Closed = | Headquarters = Irvine, California, US | Aliases = I...")
 
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*[[Steve Aguirre]] (Hired under contract from [[Sculptured Software]])
 
*[[Steve Aguirre]] (Hired under contract from [[Sculptured Software]])
 
*[[Matt Furniss]] (Hired under contract from [[Krisalis Software]])
 
*[[Matt Furniss]] (Hired under contract from [[Krisalis Software]])
*[[Jason Schappert]] (Hired under contract from Visual Concepts]])
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*[[Jason Schappert]] (Hired under contract from [[Visual Concepts]])
 
*[[John Anderson]] (Hired under contract from [[Visual Concepts]])
 
*[[John Anderson]] (Hired under contract from [[Visual Concepts]])
 
*[[Tommy Tallarico]]
 
*[[Tommy Tallarico]]

Revision as of 19:23, 11 August 2020

Interplay Entertainment
NoLogo.png
Founded 1983
Headquarters Irvine, California, US
Other Names Interplay Productions, Interplay

Interplay Entertainment (formerly Interplay) is a game developer and publisher formed in 1983, and it was based in the United States. Initially focused on computer games, the company changed its hands starting in 1990 when Interplay developed console games, and in 1991 became a full-time publisher of both console and computer games.

Games

Music Development

NES

The company used David Warhol's sound engine from Realtime Associates. The only exception to this is Star Trek: 25th Anniversary (NES), in which he used a unique driver written by Scott La Rocca.

SNES

The name of the sound engine is Advanced Real-time Dynamic Interplay (ARDI for short). The first version of ARDI, was programmed by Rebecca Heineman (who would later go on to program her sound driver, with John Carmack in Wolfenstein 3D (SNES) and Super 3D Noah's Ark (SNES), featured a SPC file that is dumped, and it was only used in RPM: Radical Psycho Machine Racing (SNES). The second version, which does not dump SPC files, and instead used SNSF files, was programmed by Jim Sproul and John Phillip Britt. Sometimes, games developed by Interplay used either Visual Concepts or Sculptured Software's sound driver.

GB

Interplay programmed two versions. One version is programmed by Rebecca Heineman, was used in Track Meet (GB). The second version, which was programmed by Scott La Rocca, was used in Star Trek: 25th Anniversary (GB).

GEN

Most games used either GEMS or use Shaun Hollingworth's driver.

32X

The only composer who wanted to do 32X music is Brian Schmidt. There Schmidt sent MIDI files and sent to his audio driver.

Audio Personnel

Links