Difference between revisions of "Hong Kong 97 (SFC)"

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** ''Created by:'' {{Credits|Yoshihisa Kurosawa|Kowloon Kurosawa}}
 
** ''Created by:'' {{Credits|Yoshihisa Kurosawa|Kowloon Kurosawa}}
 
** ''音響制作 (Music Production):'' {{Credits|Yoshihisa Kurosawa|スラポン (Surapon)}}
 
** ''音響制作 (Music Production):'' {{Credits|Yoshihisa Kurosawa|スラポン (Surapon)}}
(Source: [[:File:Hong Kong 97 - SFC - Credits.png|1]], personal confirmation from Yoshihisa Kurosawa)
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([[:File:Hong Kong 97 - SFC - Credits.png|Source]], personal confirmation from Yoshihisa Kurosawa)
  
 
The game's designer, Yoshihisa Kurosawa, has confirmed that he sampled the game's only song from a laserdisc and turned it into a loop, which was then programmed into the game by an unnamed colleague. The colleague in question actually moonlighted from [[Enix]] to make the game, but it does not appear to use any of Enix's sound drivers (presumably so that it couldn't be traced back to the employee), instead just using a simple program that calls the game's only song and repeats it endlessly.
 
The game's designer, Yoshihisa Kurosawa, has confirmed that he sampled the game's only song from a laserdisc and turned it into a loop, which was then programmed into the game by an unnamed colleague. The colleague in question actually moonlighted from [[Enix]] to make the game, but it does not appear to use any of Enix's sound drivers (presumably so that it couldn't be traced back to the employee), instead just using a simple program that calls the game's only song and repeats it endlessly.
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{{Publication
 
{{Publication
| Title    = HONGKONG1997
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| Title    = Hong Kong 97
 
| BoxArt    = Hong Kong 97 - SFC - Japan.jpg
 
| BoxArt    = Hong Kong 97 - SFC - Japan.jpg
 
| Platform  = {{Platform|Super Nintendo Entertainment System|Super Famicom}}
 
| Platform  = {{Platform|Super Nintendo Entertainment System|Super Famicom}}

Latest revision as of 03:28, 23 November 2021

Hong Kong 97
Hong Kong 97 - SFC - Japan.jpg
Platform: Super Famicom
Year: 1995
Developer: Happysoft

Hong Kong 97 is a bootleg vertical shooter created for the Super Famicom (or rather, the illicit disk drives produced for the system) that was an attempt to create the worst, most offensive game imaginable. To put it lightly, they succeeded.

The game's storyline revolves around the UK's returning Hong Kong to China in the then-future year of 1997. With Chinese people flooding into the country, the former government hire Bruce Lee's long-lost relative Chin (who looks oddly like Jackie Chan) to carry out the small task of murdering the 1.2 billion strong population of China. In response, China unleashes their ultimate weapon in the form of the giant disembodied head of their deceased former leader, Tong Shau Ping (Deng Xioping, who oddly enough actually did die in the year 1997).

While the gameplay is at least functional and lacks any show-stopping bugs, at best it plays like an Atari 2600 game. The bigger problem is the offensive imagery contained in the game, including a photograph of what appears to be a real corpse used for the game over screen.

Screenshots

Hong Kong 97 - SFC - Title.png

The title screen.

Hong Kong 97 - SFC - Ugly Reds.png

This game doesn't hold back with the language!

Hong Kong 97 - SFC - Chin.png

The martial arts skills of Bruce Lee and the looks of Jackie Chan? He's gotta be good!

Hong Kong 97 - SFC - Gameplay.png

Communists and bullets and cars, oh my!

Hong Kong 97 - SFC - Coca-Cola.png

Man, Coca-Cola endorse the weirdest things!

Hong Kong 97 - SFC - Tong Shau Ping.png

Facing off against the dreaded Tong Shau Ping.

Music

The game only has a single song, a roughly six-second-long loop of the Chinese anthem "I Love Beijing Tiananmen." It starts as soon as the game boots up and repeats endlessly. There are no other songs in the game, and no sound effects. Needless to say, this soon becomes incredibly grating. About the only positive thing that can be said is that the looping is at least done fairly seamlessly.

Recording

# Title ComposerArranger Length Listen Download
01 I Love Beijing Tiananmen TraditionalYoshihisa Kurosawa 0:16
Download

Credits

(Source, personal confirmation from Yoshihisa Kurosawa)

The game's designer, Yoshihisa Kurosawa, has confirmed that he sampled the game's only song from a laserdisc and turned it into a loop, which was then programmed into the game by an unnamed colleague. The colleague in question actually moonlighted from Enix to make the game, but it does not appear to use any of Enix's sound drivers (presumably so that it couldn't be traced back to the employee), instead just using a simple program that calls the game's only song and repeats it endlessly.

Game Rip

Format

Download

SPC.png

Download

(Info)


Releases

  Japan.svg   Japan
Hong Kong 97 - SFC - Japan.jpg
Title: Hong Kong 97
Platform: Super Famicom
Released: 1995-??-??
Publisher: Happysoft

Links