Difference between revisions of "George Sanger"
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'''''George Alistair Sanger''''', AKA '''''The Fat Man''''' is a highly successful video game music composer and audio consultant. His work ranges all the way back to 1983 and continues on to this very day. He has composed music for over 200 games. Often seen sporting a cowboy hat, this Texan has an entire sound team (Team Fat) to help him with his work in the video game market. Aside from his work composing music, George also does consulting work for audio and has written a book about multimedia music called "The Fat Man Game Audio: Tasty Morsels of Sonic Goodness". | '''''George Alistair Sanger''''', AKA '''''The Fat Man''''' is a highly successful video game music composer and audio consultant. His work ranges all the way back to 1983 and continues on to this very day. He has composed music for over 200 games. Often seen sporting a cowboy hat, this Texan has an entire sound team (Team Fat) to help him with his work in the video game market. Aside from his work composing music, George also does consulting work for audio and has written a book about multimedia music called "The Fat Man Game Audio: Tasty Morsels of Sonic Goodness". | ||
− | Sanger started | + | Sanger started his career in video game music when his brother was roommates with [[David Warhol]]. Warhol was programming the Intellivision game '''Thin Ice'''. Sanger, already fascinated with video games at the time begged Warhol to let him write music for the game, and Warhol accepted his pleas. Later, David Warhol founded [[Realtime Associates]], which George Sanger worked for, as well as a great deal of other composers. |
==Music Development== | ==Music Development== | ||
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While George is not a sound programmer, he designed instruments for the AdLib sound card which were used in many games. | While George is not a sound programmer, he designed instruments for the AdLib sound card which were used in many games. | ||
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+ | ==INTV== | ||
+ | Sanger used a 4-track recorded to record his composition for [[Thin Ice (INTV)]]. | ||
===NES=== | ===NES=== |
Revision as of 05:01, 7 August 2020
George Alistair Sanger | ||||||||||
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George Alistair Sanger, AKA The Fat Man is a highly successful video game music composer and audio consultant. His work ranges all the way back to 1983 and continues on to this very day. He has composed music for over 200 games. Often seen sporting a cowboy hat, this Texan has an entire sound team (Team Fat) to help him with his work in the video game market. Aside from his work composing music, George also does consulting work for audio and has written a book about multimedia music called "The Fat Man Game Audio: Tasty Morsels of Sonic Goodness".
Sanger started his career in video game music when his brother was roommates with David Warhol. Warhol was programming the Intellivision game Thin Ice. Sanger, already fascinated with video games at the time begged Warhol to let him write music for the game, and Warhol accepted his pleas. Later, David Warhol founded Realtime Associates, which George Sanger worked for, as well as a great deal of other composers.
Contents
Music Development
DOS/MAC
George used Performer for all of his MS-DOS and Macintosh music. He wrote the MIDI files to be played back on a Roland MT-32.
While George is not a sound programmer, he designed instruments for the AdLib sound card which were used in many games.
INTV
Sanger used a 4-track recorded to record his composition for Thin Ice (INTV).
NES
For his Home Alone NES music, he used a sequencer Bethesda set up for him in their studios and the software was probably on an Atari ST. Sanger got the job since their previous composer quit. That composer used Sonix on the Amiga, so that may be what George used. His music was converted to Randy Linden's sound driver.
For his other NES music, he used Performer and David Warhol would arrange his MIDI files for the game. His MIDI files were meant to be played back on a Roland MT-32. In Tecmo NBA Basketball, he made MIDI files and Paul Webb converted them to Sculptured Software's NES sound engine.
SNES
For Tecmo Super NBA Basketball, George used Sculptured Software's sound engine known as BMUS. According to Paul Webb, George had a negative reaction to the software because the program suffered many flaws.
For the Rocketeer and his other SNES music, George composed MIDI files in Performer. The instruments were taken from a Roland MT-32.
Gameography
To see a list of games George has worked on, go to: http://fatman.com/faqs.htm
Picture Gallery
Staff photo from The 7th Guest (DOS).
Links
- fatman.com - Official web site.