Difference between revisions of "Gavin Raeburn"

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'''''Gavin Raeburn''''' is a composer, sound designer, programmer and producer.
 
'''''Gavin Raeburn''''' is a composer, sound designer, programmer and producer.
  
His first games were published in 1987 by [[CRL Group|The Power House]]. From circa June 1987 to 2009, he worked for [[Codemasters]]. In 2010, he was a founding member of Playground Games where he is currently also working.
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Around 1986, Raeburn started learning [[Assembly|machine code]] on the [[ZX Spectrum]]. Expecting the Spectrum to decline after a year, he learned machine code on the [[Commodore 64]] and had his first games published throughout 1987 by [[CRL Group|The Power House]]. From circa June 1987 to 2009, he worked for [[Codemasters]]. In 2010, he was a founding member of Playground Games where he is currently also working.
  
 
==Audio Development==
 
==Audio Development==
 
===Commodore 64===
 
===Commodore 64===
Raeburn used his own driver, tuned at 433.5 Hz. In 1988, he started using 4-bit samples, which are more audible on the [[6581]]. All other songs sound the same on any SID chip revision.
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Raeburn composed at home on a synthesizer and arranged in his own driver, tuned at 433.5 Hz. In 1988, he developed his driver on a PDS (''Programmers Development System'') and started sampling drums and speech at 12015 to 13137 Hz, 4-bit.
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Except for the samples which are almost mute on the [[6581|8580]], each of Raeburn's songs sounds the same on every SID chip revision.
  
 
===NES===
 
===NES===
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|  
 
|  
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|-
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| 1987-0?-??
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| [[The Equalizer (C64)]]
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|
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| Sound Effects.
 
|-
 
|-
 
| 1987-05-??
 
| 1987-05-??
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| 1988-??-??
 
| 1988-??-??
 
| [[4 Soccer Simulators (ZXS)]]
 
| [[4 Soccer Simulators (ZXS)]]
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|
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|
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|-
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| 1989-0?-??
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| [[Rally Cross: Codemasters (C64)]]
 
|  
 
|  
 
|  
 
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| 1989-10-??
 
| 1989-10-??
 
| [[Pro Tennis Simulator (C64)]]
 
| [[Pro Tennis Simulator (C64)]]
|
 
|
 
|-
 
| 1989-11-??
 
| [[Rally Cross (C64)]]
 
 
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==Picture Gallery==
 
==Picture Gallery==
 
<gallery>
 
<gallery>
Gavin Raeburn1.jpg|Unknown source.
 
 
Gavin Raeburn - 02.jpg|Inlay of ''Gun Runner (C64)''.
 
Gavin Raeburn - 02.jpg|Inlay of ''Gun Runner (C64)''.
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Gavin Raeburn1.jpg|ZZAP! No. 50, June 1989.
 
Gavin Raeburn2.jpg|Circa 2009. Facebook profile picture.
 
Gavin Raeburn2.jpg|Circa 2009. Facebook profile picture.
 
Graeburn1.jpg|Circa 2009. Unknown source.
 
Graeburn1.jpg|Circa 2009. Unknown source.
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* [https://www.facebook.com/gavin.raeburn facebook.com/gavin.raeburn] - Facebook.
 
* [https://www.facebook.com/gavin.raeburn facebook.com/gavin.raeburn] - Facebook.
 
* [https://uk.linkedin.com/in/gavin-raeburn-6168a1 uk.linkedin.com/in/gavin-raeburn-6168a1] - LinkedIn.
 
* [https://uk.linkedin.com/in/gavin-raeburn-6168a1 uk.linkedin.com/in/gavin-raeburn-6168a1] - LinkedIn.
* [http://cah4e3.shedevr.org.ru/dumping_2017.php http://cah4e3.shedevr.org.ru/dumping_2017.php] - 44-in-1 (Super Game KT-A) contains the bootleg games that use Raeburn's sound driver.
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* [http://cah4e3.shedevr.org.ru/dumping_2017.php cah4e3.shedevr.org.ru/dumping_2017.php] - 44-in-1 (Super Game KT-A) contains the bootleg games that use Raeburn's sound driver.
 
* [http://machines.hyperreal.org/manufacturers/Casio/RZ-1/samples/ machines.hyperreal.org/manufacturers/Casio/RZ-1/samples/] - Drum samples from the Casio RZ-1.
 
* [http://machines.hyperreal.org/manufacturers/Casio/RZ-1/samples/ machines.hyperreal.org/manufacturers/Casio/RZ-1/samples/] - Drum samples from the Casio RZ-1.
  

Revision as of 15:07, 13 July 2020

Gavin Raeburn
Gavin Raeburn4.jpg
Born 1968-04-26
Birth Place United Kingdom
Nationality British   UK.svg
Aliases Gax
Gaxx
Jeff Minty

Gavin Raeburn is a composer, sound designer, programmer and producer.

Around 1986, Raeburn started learning machine code on the ZX Spectrum. Expecting the Spectrum to decline after a year, he learned machine code on the Commodore 64 and had his first games published throughout 1987 by The Power House. From circa June 1987 to 2009, he worked for Codemasters. In 2010, he was a founding member of Playground Games where he is currently also working.

Audio Development

Commodore 64

Raeburn composed at home on a synthesizer and arranged in his own driver, tuned at 433.5 Hz. In 1988, he developed his driver on a PDS (Programmers Development System) and started sampling drums and speech at 12015 to 13137 Hz, 4-bit.

Except for the samples which are almost mute on the 8580, each of Raeburn's songs sounds the same on every SID chip revision.

NES

Raeburn programmed the sound driver and the music was written in assembly. Allister Brimble later developed a tracker which converted music to Raeburn's sound engine. This sound driver was also used by an unknown company for their bootleg Famiclone ports of Colosoftware's C64 games.

Samples

The drum samples used in Raeburn's later C64 games and in The Ultimate Stuntman (NES) are from the Casio RZ-1 drum sequencer. The digitized synth sample used in Bee 52 (NES) and Pro Tennis (Quattro Sports (NES)) are from the Casio CZ-101 digital synthesizer.

Gameography

Released Title Sample Notes
1987-0?-?? Toddler (C64)
1987-0?-?? Terminator (C64)
1987-0?-?? The Equalizer (C64) Sound Effects.
1987-05-?? Gun Runner (C64) Jingles.
1987-06-?? ThunderBolt (C64)
1987-07-?? The Enforcer (C64)
1987-12-?? Dead Zone (C64)
1988-04-?? Gothik (C64)
1988-09-?? Professional Skateboard Simulator (C64)
1988-??-?? 4 Soccer Simulators (ZXS)
1989-0?-?? Rally Cross: Codemasters (C64)
1989-05-?? Rock Star Ate My Hamster (C64)
1989-10-?? Pro Tennis Simulator (C64)
1989-??-?? 4 Soccer Simulators (CPC)
1990-??-?? The Ultimate Stuntman (NES)
1991-??-?? Big Nose the Caveman (NES) Sound Driver
1991-??-?? Firehawk (NES)
1991-??-?? Micro Machines: The Original Scale Miniatures (NES) Sound Driver
1991-??-?? Quattro Adventure (NES)
1991-??-?? Quattro Sports (NES)
1992-??-?? Linus Spacehead's Cosmic Crusade (NES) Sound Driver
1992-??-?? Bee 52 (NES)
1992-??-?? Big Nose Freaks Out (NES) Sound Driver
1992-??-?? MiG-29 Soviet Fighter (NES) Composer?/Sound Driver
1992-??-?? Quattro Arcade (NES)
1992-??-?? Stunt Kids (NES)
1993-??-?? Dizzy the Adventurer (NES) Sound Driver
1993-??-?? The Fantastic Adventures of Dizzy (NES) Composer?/Sound Driver
Unreleased Dreamworld Pogie (NES)
Unknown Hunter (NES) Uses Raeburn's sound driver. Bootleg port of Ice Hunter (C64)
Unknown Magician (NES) Uses Raeburn's sound driver. Bootleg port of Magic Madness (C64)
Unknown Shoot The Goof (NES) Uses Raeburn's sound driver. Bootleg light gun game.

Picture Gallery

Links