Difference between revisions of "Gavin Raeburn"
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==Audio Development== | ==Audio Development== | ||
===Commodore 64=== | ===Commodore 64=== | ||
− | Raeburn composed at home on a synthesizer and arranged in his own driver, tuned at 433.5 Hz. In 1988, he developed his driver on a PDS (''Programmers Development System'') and started sampling drums and speech at 12015 to 13137 Hz, 4-bit. | + | Raeburn composed at home on a synthesizer and arranged in his own driver, tuned at [[Commodore 64#Music and Sound|433.5 Hz]]. In 1988, he developed his driver on a PDS (''Programmers Development System'') and started sampling drums and speech at 12015 to 13137 Hz, 4-bit. |
− | Except for the samples which are almost mute on the [[6581|8580]], each of Raeburn's songs sounds the same on every SID chip | + | Except for the samples which are almost mute on the [[6581|8580]], each of Raeburn's songs sounds the same on every SID chip. |
===NES=== | ===NES=== |
Revision as of 15:27, 19 July 2020
Gavin Raeburn | ||||||||
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Gavin Raeburn is a composer, sound designer, programmer and producer.
Around 1986, Raeburn started learning machine code on the ZX Spectrum. Expecting the Spectrum to decline after a year, he learned machine code on the Commodore 64 and had his first games published throughout 1987 by The Power House. From circa June 1987 to 2009, he worked for Codemasters. In 2010, he was a founding member of Playground Games where he is currently also working.
Contents
Audio Development
Commodore 64
Raeburn composed at home on a synthesizer and arranged in his own driver, tuned at 433.5 Hz. In 1988, he developed his driver on a PDS (Programmers Development System) and started sampling drums and speech at 12015 to 13137 Hz, 4-bit.
Except for the samples which are almost mute on the 8580, each of Raeburn's songs sounds the same on every SID chip.
NES
Raeburn programmed the sound driver and the music was written in assembly. Allister Brimble later developed a tracker which converted music to Raeburn's sound engine. This sound driver was also used by an unknown company for their bootleg Famiclone ports of Colosoftware's C64 games.
Samples
The drum samples used in Raeburn's later C64 games and in The Ultimate Stuntman (NES) are from the Casio RZ-1 drum sequencer. The digitized synth sample used in Bee 52 (NES) and Pro Tennis (Quattro Sports (NES)) are from the Casio CZ-101 digital synthesizer.
Gameography
Picture Gallery
Links
- mobygames.com/developer/sheet/view/developerId,46834/ - MobyGames.
- facebook.com/gavin.raeburn - Facebook.
- linkedin.com/in/gavin-raeburn-6168a1 - LinkedIn.
- cah4e3.shedevr.org.ru/dumping_2017.php - 44-in-1 (Super Game KT-A) contains the bootleg games that use Raeburn's sound driver.
- machines.hyperreal.org/manufacturers/Casio/RZ-1/samples/ - Drum samples from the Casio RZ-1.
- archive.org/details/zzapp_64_issue_050_600dpi/page/n5 - Interview from ZZAP! No. 50, June 1989.