Future Wars: Lios (FC)
|Future Wars: Lios|
Future Wars: Lios (未来戦史：ライオス Mirai Senshi: Raiosu = Future Soldier: Lios) is a turn-based strategy game developed and published by Pack-In-Video, the same developers who brought us Die Hard (NES). In this game, you play as Cecilia and her army of robots. You must make it to Goinkia's castle and stop him from taking over. To do this, you must travel the overworld and select a location. Once you do, you must take out the enemy's commander robot and then the enemy's base. Then you will win and will be allowed to progress. Sometimes defeating enemies unlocks new weapons. Overall, it's a very basic game, and nothing is spectacular about it. Unfortunately, the game never came out in the western regions, however, a translated ROM by Aeon Genesis is available.
Though the real translation of the game's title is "Future Soldier: Lios", the game's title also has katakana (フューチャー ウォーズ) which translates to "Future Wars".
Future Wars: Lios has an amazing soundtrack. The music gets scarier the farther you progress into the game. However, the music can easily get annoying because the songs are very short and the battles take an eternity to complete, and the combat themes play for more than one level. The enemies get six different combat themes of their own, but the player only gets one. Since the game uses digitized drum samples, which take up a lot of space, that could be the reason for the songs being short. There is also an unused song. It sounds like it would have been used for either the intro or ending. There is also no game over or continue screen, so it may have been intended for that. Junichi Saito made adjustments to his sound driver; he added the support of digitized percussion, and now the driver is tuned at 449.2 Hz. However, now there are only two instruments and the noise channel only plays a simple hardware decay. According to the programmer, the composers wrote the songs on sheet music and the music was then programmed into the game by Junichi, possibly in Music Macro Language. Surprisingly, this game has credits, as most Pack-In-Video games on the NES didn't. Three composers are credited for the making of this game's soundtrack: Masaki Iwamoto and Hitoshi Saito who worked with each other before working for Pack-In-Video, and one of the bosses Toshio Ozaki. Toshio was also a programmer of the game, but he liked music and so he wrote it. Junichi, Hitoshi, and Masaaki had previously worked on Pack-In-Video's earlier title Thunderbirds (NES). Unfortunately, Junichi did not contribute any music to the game and just created the sound effects. It is unknown specifically who worked on which song. It's possible the three composers passed ideas to each other for most of the songs.
- Ripper: Gil-Galad
- Recorder: Doommaster1994
- Game Credits:
This rip is missing songs.
The music contains all 17 songs, but no sound effects. The recording was made in VirtuaNSF. Ripping NES music is an arduous process that is beyond the scope of this site.