Famicom Grand Prix II: 3D Hot Rally (FDS)
|Famicom Grand Prix II: 3D Hot Rally|
Famicom Grand Prix II: 3D Hot Rally was a racing game developed by Nintendo and HAL Laboratory. It was one of the very few games released on the Nintendo that allowed for a 3D mode. You can select between 3 cars and four tracks to race on. Four very long tracks. You must get to each checkpoint of the track before your time runs out. Along the way, you'll find 'H' icons on the track. Collecting 8 of them will allow you to shift into "Hot" mode, which is basically your turbo. During the track, you can choose different paths, resulting in a change of scenery, which is a nice touch for an early game like this.
This page needs more screenshots.
The game has a very impressive soundtrack for its time. Three people worked on the game's soundtrack; Hideki Kanazashi, Soyo Oka and Hiroaki Suga. The Famicom Disk System's extra sound channel helps greatly in increasing the fidelity of the game's music. The in-game tracks are different for each car, they're very catchy, and most of them are over 2 minutes long, so it will take a while for them to get on your nerves. The game's music even had an official soundtrack CD simply titled "3D Hot Rally". The CD does not have the Retire music in it.
Soyo Oka is only attributed to composing Monster Dance while Hideki Kanazashi is attributed to composing the rest of the songs. Hiroaki isn't known for actually composing any of the game's music, so he was probably just responsible for sound programming. Hideki brings his Latin/Rock elements to the table. The Message music is beautiful since most of the notes in the song form a chord. Plus, it's reminiscent of the Super Mario Bros. theme by Koji Kondo. The Opening song was also used as an in-game tune for Super Smash Bros. Brawl.
|01||Opening||オープニング||Hideki Kanazashi||Hiroaki Suga||2:01||Download|
|02||Game Select||ゲームセレクト||Hideki Kanazashi||Hiroaki Suga||0:21||Download|
|03||Just Start||スタート前||Hideki Kanazashi||Hiroaki Suga||0:40||Download|
|04||Fireball||ファイヤーボール [BGM 1]||Hideki Kanazashi||Hiroaki Suga||2:16||Download|
|05||Wind Commander||ウィンド コマンダー [BGM 2]||Hideki Kanazashi||Hiroaki Suga||2:47||Download|
|06||Monster Dance||モンスター ダンス [BGM 3]||Hideki Kanazashi||Hiroaki Suga||3:30||Download|
|07||Goal In||ゴールイン||Hideki Kanazashi||Hiroaki Suga||0:09||Download|
|08||Congratulation||コングラッチュレーション||Hideki Kanazashi||Hiroaki Suga||0:48||Download|
|09||Message||メッセージ||Hideki Kanazashi||Hiroaki Suga||0:48||Download|
|10||Retire||退職||Hideki Kanazashi||Hiroaki Suga||0:03||Download|
- Ripper: Unknown
- Recorder: Doommaster1994
- Game Credits:
What most people may not know is that the game actually does have an ending with staff credits. To achieve this, you must beat all three courses with all three cars. After this, you can save your game to watch the ending. Hiroaki Suga is also listed as a programmer and is not listed in the CD for any songs, so he is assumed as the sound programmer.
The NSF contains all ten songs. NSF ripping is an arduous process that is beyond the scope of this site. The recording was made in VirtuaNSF.