Difference between revisions of "EIM"
From Video Game Music Preservation Foundation Wiki
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The company's initials stood for '''Entertainment Imagination (and) Magnificence'''. | The company's initials stood for '''Entertainment Imagination (and) Magnificence'''. | ||
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+ | ==Music Development== | ||
+ | ===NES=== | ||
+ | Kenji Eno and Hirohiko Takayama were the only composers for EIM. They used a sound driver by Michiya Hirasawa. It is unknown how they created music and sound for the Famicom, but it was most likely either [[assembly]] or [[Music Macro Language]]. | ||
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==Audio Personnel== | ==Audio Personnel== |
Latest revision as of 05:32, 16 October 2019
EIM | |
Founded | 1989 |
Closed | 1992 |
Headquarters | Japan |
EIM (有限会社EIM EIM Co., Ltd.) was a Japanese game developer who was founded by Kenji Eno (pronounced E-no) at the age of 19. Eno had previously worked at Interlink as a composer. Eno was required to use licensed characters (due to contracts), which ended up making him mentally unstable, and he closed the company's doors as a result. The company developed primarily only Famicom titles, though produced a couple arcade games.
The company's initials stood for Entertainment Imagination (and) Magnificence.
Music Development
NES
Kenji Eno and Hirohiko Takayama were the only composers for EIM. They used a sound driver by Michiya Hirasawa. It is unknown how they created music and sound for the Famicom, but it was most likely either assembly or Music Macro Language.
Audio Personnel
- Hirohiko Takayama (Composer)
- Kenji Eno (Founder, composer)
- Michiya Hirasawa (Sound driver programmer)