Difference between revisions of "Double Take (C64)"

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m (I'm afraid not. "has" is for more recent things. In 1987, he would have said "I think he has deceived". Now, years later, "think" and "has" are in the past, so he would say "I thought he had deceived". While at it, updated other things :))
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{{Template: Infobox Game
+
{{Infobox Game
| Title           = Double Take
+
| Title     = Double Take
| BoxArt         = Double Take - C64 - USA.jpg
+
| BoxArt   = Double Take - C64 - USA.jpg
| PlatformName    = Commodore 64
+
| Platform  = [[Commodore 64]]
| PlatformPage    = Commodore 64
+
| Year     = 1987
| Year           = 1987
+
| Developer = {{Developer|Ocean Software|Ocean Software, Ltd.}}
| DeveloperName  = Ocean Software, Ltd.
+
| Amazon    =  
| DeveloperPage  = Ocean Software
 
 
}}
 
}}
  
Line 12: Line 11:
  
 
That all sounds pretty cool, and a lot could have been done with it, but unfortunately, the game is pretty bad. For one, 99% of the game is spent killing the same five monsters over and over again. They move twice as fast as you, but that's not a big deal since they have to hit you, literally, hundreds of times before you die. However, you only get one life, so it's tough to judge how much life you really need. You can only carry one object at a time, and if you shoot an enemy to defend yourself you drop the item. Extremely annoying! The enemies themselves have no personality at all, they don't even actively seek out the player. They simply move along their movement pattern and shoot at you if you get too close. The game is far too tedious and repetitive to be enjoyable.
 
That all sounds pretty cool, and a lot could have been done with it, but unfortunately, the game is pretty bad. For one, 99% of the game is spent killing the same five monsters over and over again. They move twice as fast as you, but that's not a big deal since they have to hit you, literally, hundreds of times before you die. However, you only get one life, so it's tough to judge how much life you really need. You can only carry one object at a time, and if you shoot an enemy to defend yourself you drop the item. Extremely annoying! The enemies themselves have no personality at all, they don't even actively seek out the player. They simply move along their movement pattern and shoot at you if you get too close. The game is far too tedious and repetitive to be enjoyable.
 
  
 
==Screenshots==
 
==Screenshots==
<br clear="all" />
+
{| align="center" |
{{Template: Screenshots
+
|
| TitleScreen = Double Take - C64 - Loader.png
+
{{Screenshot
| Screen01    = Double Take - C64 - Game.png
+
| Image      = Double Take - C64 - Loader.png
| Caption01  = A messed up laboratory.
+
| Description = The loader screen.}}
}}
+
{{Screenshot
 +
| Image      = Double Take - C64 - Game.png
 +
| Description = That's one messed up laboratory!}}
 +
|}
  
 +
{{Issue Screenshots}}
  
 
==Music==
 
==Music==
Although [[Paul Hughes]] is credited for the game's sound, he was actually the sound programmer. [[Peter Clarke]] actually composed the music of Double Take. The main theme was originally composed for the game [[Mission of Mercy (C64)]], which was never released. Clarke had the piece sitting around collecting dust, so it was given new life in Double Take. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.
+
Although [[Paul Hughes]] is credited for the game's sound, he was actually the sound programmer. [[Peter Clarke]] actually composed the music of Double Take, but the game was released without any conversation with him with Hughes' credits. As Peter Clarke stated, he thought that his friend had deceived him, so he went to the Ocean Software. They were upset with that trouble, but denied to scrap Clarke's music, albeit offered him a job soon.
  
 +
The main theme was originally composed for the game [[Mission of Mercy (C64)]], which was never released. Clarke just sent nearly the same track in two companies, and only accidentally he acquired the information about the fate of the both games - Double Take on TV, and Mission of Mercy a long time after. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.
 +
 +
Also, because Ocean did not have enough time to allow composers to write an unique loader per each game, [[Ocean Loader 2]] appears, composed and translated into code by [[Martin Galway]], their main composer.
  
 
===Recording===
 
===Recording===
{{Template: Table Recording
+
 
| Caption01 = #
+
{{TrackListBegin
| Caption02 = Title
+
| Arranger = Y
| Caption03 = Composer
+
}}
| Caption04 = Arranger
+
{{TrackListEntry
| Caption05 = Length
+
| Track = 1
| Caption06 = Size
+
| Title = Ocean Loader 2
| Caption07 = Listen
+
| Composer = {{TrackListComposer|Martin Galway}}
 +
| Arranger = {{TrackListArranger|Martin Galway}}
 +
| DurationMin = 4
 +
| DurationSec = 23
 +
| Game = Ocean Loaders
 +
| Platform = C64
 +
| Recording  = 02 - Ocean Loaders - C64 - Ocean Loader 2.ogg
 
}}
 
}}
| 01
+
{{TrackListEntry
| [[Double Take Theme]]
+
| Track      = 2
| [[Peter Clarke]]
+
| Title      = Double Take Theme
| [[Paul Hughes]]
+
| Composer    = {{TrackListComposer|Peter Clarke}}
| 3:54
+
| Arranger    = {{TrackListArranger|Peter Clarke}}
| 3.6 MB
+
| DurationMin = 3
| {{Song-List|01 - Double Take - C64 - Double Take Theme.ogg}}
+
| DurationSec = 54
|-
+
| Game        = Double Take
| 02
+
| Platform    = C64
| [[Dimension Shift / Game Over]]
+
| Recording  = 01 - Double Take - C64 - Double Take Theme.ogg
| [[Peter Clarke]]
+
}}
| [[Paul Hughes]]
+
{{TrackListEntry
| 0:30
+
| Track      = 3
| 489 KB
+
| Title      = Dimension Shift / Game Over
| {{Song-List|02 - Double Take - C64 - Dimension Shift - Game Over.ogg}}
+
| Composer    = {{TrackListComposer|Peter Clarke}}
|-
+
| Arranger    = {{TrackListArranger|Paul Hughes}}
| 03
+
| DurationMin = 0
| [[Victory - Double Take (C64)|Victory]]
+
| DurationSec = 30
| [[Peter Clarke]]
+
| Game        = Double Take
| [[Paul Hughes]]
+
| Platform    = C64
| 0:40
+
| Recording  = 02 - Double Take - C64 - Dimension Shift - Game Over.ogg
| 673 KB
+
}}
| {{Song-List|03 - Double Take - C64 - Victory.ogg}}
+
{{TrackListEntry
|}
+
| Track      = 4
 +
| Title      = Victory
 +
| TitleLink  = Victory - Double Take (C64)
 +
| Composer    = {{TrackListComposer|Peter Clarke}}
 +
| Arranger    = {{TrackListArranger|Paul Hughes}}
 +
| DurationMin = 0
 +
| DurationSec = 40
 +
| Game        = Double Take
 +
| Platform    = C64
 +
| Recording  = 03 - Double Take - C64 - Victory.ogg
 +
}}
 +
{{TrackListEnd}}
  
 +
[[Category: Needed Song Descriptions]]
  
 
===Credits===
 
===Credits===
* '''Ripper:''' High Voltage SID Collection
+
* '''Ripper:''' HVSC
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]]
 
* '''Game Credits:'''
 
* '''Game Credits:'''
** '''Not Credited Composer:''' {{Template:Credits|Peter Clarke|Peter Clarke}}
+
** '''Not Credited Composer:''' {{Credits|Peter Clarke}}
** '''Sound By:''' {{Template:Credits|Paul Hughes|Paul Hughes}}
+
** '''Not Credited Composer:''' {{Credits|Martin Galway}}
 +
** '''Sound By:''' {{Credits|Paul Hughes}}
  
 
([[:File:Double Take - C64 - Credits.png|Source]])
 
([[:File:Double Take - C64 - Credits.png|Source]])
 
+
For the loader music, [[Project: Galway]] gives credits for Martin Galway.
  
 
===Game Rip===
 
===Game Rip===
{{Template: Table Recording
+
{{Rips
| Caption01 = Format
+
| Formats = {{Format|SID}}
| Caption02 = Download
+
| File    = Double Take (C64).zip
| Caption03 = Size
 
 
}}
 
}}
| style="text-align:center;" |
 
{{Template: Format|SID}}
 
| [http://www.vgmpf.com/Rips/DoubleTake-C64.zip Download]
 
| 3 KB
 
|}
 
  
 
Ripping Commodore music is a very arduous process that is beyond the scope of this site.
 
Ripping Commodore music is a very arduous process that is beyond the scope of this site.
 
  
 
==Releases==
 
==Releases==
{{Template: Release
+
{| align="center" |
| Title01        = Double Take
+
|
| BoxArt01        =  
+
{{Publication
| PlatformName01 = Commodore 64
+
| Title      = Double Take
| PlatformPage01 = Commodore 64
+
| BoxArt      = Double Take - C64 - UK.jpg
| PublisherName01 = Ocean Software, Ltd.
+
| Platform    = {{Platform|Commodore 64}}
| PublisherPage01 = Ocean
+
| Publisher  = {{Publisher|Ocean Software|Ocean Software, Ltd.}}
| Released01      = 1987/??/??
+
| Released    = 1987-??-??
| Country01      = UK
+
| Country    = UK
 +
}}
 +
{{Publication
 +
| Title      = Double Take
 +
| BoxArt      = Double Take - C64 - France.jpg
 +
  | Platform    = {{Platform|Commodore 64}}
 +
| Publisher  = {{Publisher|Ocean Software|Ocean Software, Ltd.}}
 +
| Released    = 1987-??-??
 +
| Country    = France
 +
}}
 +
{{Publication
 +
| Title      = Double Take
 +
| BoxArt      = Double Take - C64 - France.jpg
 +
  | Platform    = {{Platform|Commodore 64}}
 +
| Publisher  = {{Publisher|Ocean Software|Ocean Software, Ltd.}}
 +
| Released    = 1987-??-??
 +
| Country    = Germany
 +
}}
 +
{{Publication
 +
| Title      = Double Take
 +
| BoxArt      = Double Take - C64 - USA.jpg
 +
| Platform    = {{Platform|Commodore 64}}
 +
| Publisher  = {{Publisher|Ocean Software|Ocean Software, Ltd.}}
 +
| Released    = 1987-??-??
 +
| Country    = USA
 +
}}
 +
|}
  
| Title02        = Double Take
+
==Links==
| BoxArt02        = Double Take - C64 - USA.jpg
+
* [https://www.mobygames.com/game/c64/double-take mobygames.com/game/c64/double-take] - MobyGames.
| PlatformName02  = Commodore 64
+
* [https://gamefaqs.gamespot.com/c64/568880-double-take gamefaqs.gamespot.com/c64/568880-double-take] - GameFAQs.
| PlatformPage02  = Commodore 64
 
| PublisherName02 = Ocean Software, Ltd.
 
| PublisherPage02 = Ocean
 
| Released02      = 1987/??/??
 
| Country02      = USA
 
}}
 

Revision as of 15:26, 13 June 2020

Double Take
Double Take - C64 - USA.jpg
Platform: Commodore 64
Year: 1987
Developer: Ocean Software, Ltd.

Double Take is a game with an interesting premise that was executed poorly. You play a scientist who finds himself in the wake of a dimensional shift. Many objects from a parallel universe have switched places with objects from our world. You must collect the objects from the alternate dimension and put them back into their own evil universe and, while you're there, collect objects from our universe and bring them back here. The objects are scattered all over the place, but there are purple teleportation vortexes that will move you to the areas you need to be. You must also be weary of the swarms of strange monsters that have come from the alternate evil dimension. In every room they will attack you.

That all sounds pretty cool, and a lot could have been done with it, but unfortunately, the game is pretty bad. For one, 99% of the game is spent killing the same five monsters over and over again. They move twice as fast as you, but that's not a big deal since they have to hit you, literally, hundreds of times before you die. However, you only get one life, so it's tough to judge how much life you really need. You can only carry one object at a time, and if you shoot an enemy to defend yourself you drop the item. Extremely annoying! The enemies themselves have no personality at all, they don't even actively seek out the player. They simply move along their movement pattern and shoot at you if you get too close. The game is far too tedious and repetitive to be enjoyable.

Screenshots

Double Take - C64 - Loader.png

The loader screen.

Double Take - C64 - Game.png

That's one messed up laboratory!


Issue - Screenshots.svg

This page needs more screenshots.

Icon-Help.png

Music

Although Paul Hughes is credited for the game's sound, he was actually the sound programmer. Peter Clarke actually composed the music of Double Take, but the game was released without any conversation with him with Hughes' credits. As Peter Clarke stated, he thought that his friend had deceived him, so he went to the Ocean Software. They were upset with that trouble, but denied to scrap Clarke's music, albeit offered him a job soon.

The main theme was originally composed for the game Mission of Mercy (C64), which was never released. Clarke just sent nearly the same track in two companies, and only accidentally he acquired the information about the fate of the both games - Double Take on TV, and Mission of Mercy a long time after. The other two songs are much shorter and simpler and both based on the same melody. The Dimension Shift tune and the more cheery Victory tune. Although the game is a chore, the music is good, and enjoyable to listen to during the game.

Also, because Ocean did not have enough time to allow composers to write an unique loader per each game, Ocean Loader 2 appears, composed and translated into code by Martin Galway, their main composer.

Recording

# Title ComposerArranger Length Listen Download
01 Ocean Loader 2 Martin GalwayMartin Galway 4:23
Download
02 Double Take Theme Peter ClarkePeter Clarke 3:54
Download
03 Dimension Shift / Game Over Peter ClarkePaul Hughes 0:30
Download
04 Victory Peter ClarkePaul Hughes 0:40
Download

Credits

(Source) For the loader music, Project: Galway gives credits for Martin Galway.

Game Rip

Format

Download

SID.png

Download

(Info)


Ripping Commodore music is a very arduous process that is beyond the scope of this site.

Releases

  UK.svg   UK
Double Take - C64 - UK.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  France.svg   France
Double Take - C64 - France.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  Germany.svg   Germany
Double Take - C64 - France.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.
  USA.svg   USA
Double Take - C64 - USA.jpg
Title: Double Take
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Ltd.

Links