Defender of the Crown (NES)
|Defender of the Crown|
Defender of the Crown is an RPG-styled game. The NES version is a port of the popular computer versions and it was faithful to the computer versions. Since the game was also released on 16 and 32 bit machines, there are other ports of the game with better graphics. The game has gone as far as making its way to the GameBoy Advance. You pick a character and build up an army and must take over castles and territories and make the whole land yours. You can raid castles, go into jousting tournaments and tear down enemy castle walls to throw in Greek Fire and Disease.
At the time, Beam Software had a pretty bad track record, releasing games such as Back to the Future (NES) and Bad Street Brawler (NES), though the NES version of Defender of the Crown did a good job staying true to the computer ports; it has good gameplay, graphics, and sound. If you're looking for the game, you can probably snatch a copy for a few bucks. It's well worth your money if you're into these kinds of games.
This page needs more screenshots.
The music is ported from the computer versions. While Jim Cuomo originally composed the soundtrack, Neil Brennan, a programmer at Beam Software arranged the music for the NES version. While the game lacks credits, staff from Beam Software have confirmed Neil doing the music to this game. Not only did Neil arrange the music for the NES' sound chip but he also programmed the sound driver. The music also contains no drums and like most Beam Software games, the music is written at a tempo of 150 or larger increments of it.
Since the source files have been obtained for this game, the song names will also contain the source file names. In the music source code, Neil Brennan wrote a message to Beam Software owner Alfred Milgrom:
Dear Fred, I came in on friday night to do some new sound effects for Defender of the Crown. Unfortunately Howard's area boasted no functioning Nintendo workstation. I tracked down the system I had used previously in another part of the building and moved it to Howard's area. The sound cable I had been using fell off in the process of moving Nintendos. Yes, fell off. When Craig had fixed the sound cable the Nintendo refused to power up, so we tried another Nintendo. When we plugged it in to the power supply Howard had been using it blew up. It would appear that Australian and Japanese Nintendos have different power requirements. Some things in this situation bear noting: - Howard's area is such a total jungle of cables that we had almost no way of telling what power supply was connected where. - Equipment 'borrowed' from Howard's area never comes back. - How was Howard working on Nintendo games? Could you please arrange for there to be a PERMANENT Nintendo and Commodore setup capable of playing sounds hooked up to Howard's PC from now on so that I don't have to go through this bullshit. It's costing you money and it's frustrating me. Regards, Neil P.S. Speaking of money, could you do something about the eternal battle I seem to be having with Yvonne to get paid ?
This message alone, proves Neil Brennan as being involved in the sound for the game.
|01||Theme||THEME.T||Jim Cuomo||Neil Brennan||Gregg Barnett||1:58||Download|
|02||Tournament Theme||TRNMNT.T||Jim Cuomo||Neil Brennan||Gregg Barnett||0:53||Download|
|03||Defeat||DEFEAT.T||Jim Cuomo||Neil Brennan||Gregg Barnett||0:51||Download|
|04||Finale||FINALE.T||Jim Cuomo||Neil Brennan||Gregg Barnett||2:08||Download|
|05||Robin Hood's Theme||ROBIN.T||Jim Cuomo||Neil Brennan||Gregg Barnett||1:05||Download|
|06||Fencing Theme||FENCING.T||Jim Cuomo||Neil Brennan||Gregg Barnett||2:17||Download|
|07||Princess||PRINCESS.T||Jim Cuomo||Neil Brennan||Gregg Barnett||1:13||Download|
|08||Siege||SIEGE.T||Jim Cuomo||Neil Brennan||Gregg Barnett||1:11||Download|
- Ripper: kingshriek
- Recorder: Doommaster1994
- Game Credits:
(Source: Verification from staff, source code; Game lacks credits)