DW

From Video Game Music Preservation Foundation Wiki
Revision as of 00:04, 27 November 2020 by Doommaster1994 (talk | contribs) (Games)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
David Whittaker Music Format
DW.png
Developer: David Whittaker
Header: Custom
Content: Notational
Instruments: Internal
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1987
First Game: N/A
Extensions
  • dw.*
  • *.dw

The David Whittaker music format was a sound engine created by video game musician David Whittaker for his Commodore Amiga/CD32 music. He programmed all of his music and instrument samples into the driver. His Amiga instrument samples came from his Korg M1 and his Commodore 64 audio driver.

Whittaker wrote music and sound effects in 68000 assembly, in an identical fashion to his Atari ST music, as both share the same CPU.

Players

(Category)


Converters

(Category)

DW to ?

? to DW

Games

(Category)
Released Title Sample
1987-??-?? Alien Syndrome (AMI)
1987-??-?? Tetris (AMI)
1988-??-?? Beyond the Ice Palace (AMI)
1988-??-?? Pandora (AMI)
1988-??-?? Platoon (AMI)
1988-??-?? The Real Ghostbusters (AMI)
1989-??-?? Jaws (AMI)
1989-??-?? Shadow of the Beast (AMI)
1989-??-?? Wonder Boy in Monster Land (AMI)
1989-??-?? Weird Dreams (AMI)
1990-??-?? Golden Axe (AMI)
1990-??-?? Loopz (AMI)
1990-??-?? Wrath of the Demon (AMI)
1993-??-?? Alfred Chicken (AMI)
1993-??-?? Alfred Chicken (CD32) Only SFX, the music is in CD format.
1995-??-?? World Class Rugby '95 (AMI)

Links