Difference between revisions of "DW"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
(Games)
Line 78: Line 78:
 
|-
 
|-
 
| 1989-??-??
 
| 1989-??-??
| [[Wierd Dreams (AMI)]]
+
| [[Weird Dreams (AMI)]]
|  
+
| {{Song-Box|01 - Weird Dreams - AMI - Title Screen.ogg}}
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??

Revision as of 03:44, 27 October 2020

David Whittaker Music Format
DW.png
Developer: David Whittaker
Header: Custom
Content: Notational
Instruments: Internal
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1987
First Game: N/A
Extensions
  • dw.*
  • *.dw

The David Whittaker music format was a sound engine created by video game musician David Whittaker for his Commodore Amiga/CD32 music. He programmed all of his music and instrument samples into the driver. His Amiga instrument samples came from his Korg M1 and his Commodore 64 audio driver.

Players

(Category)


Converters

(Category)

DW to ?

? to DW

Games

(Category)
Released Title Sample
1987-??-?? Alien Syndrome (AMI)
1987-??-?? Tetris (AMI)
1988-??-?? Beyond the Ice Palace (AMI)
1988-??-?? Pandora (AMI)
1988-??-?? Platoon (AMI)
1988-??-?? The Real Ghostbusters (AMI)
1989-??-?? Jaws (AMI)
1989-??-?? Shadow of the Beast (AMI)
1989-??-?? Wonder Boy in Monster Land (AMI)
1989-??-?? Weird Dreams (AMI)
1990-??-?? Golden Axe (AMI)
1990-??-?? Wrath of the Demon (AMI)
1993-??-?? Alfred Chicken (AMI)
1993-??-?? Alfred Chicken (CD32) Only SFX, the music is in CD format.
1995-??-?? World Class Rugby '95 (AMI)

Links