|Christopher Friedrich Martin Hülsbeck|
Hülsbeck's mother, aunt and grandmother were piano teachers. He had lessons at age 5, but dropped out after 2 years due to his grandmother's old-fashioned ways (most memorably hitting students with a stick), his preference to radio over classical music and composing over performing. He initially listened to The Beatles, but upon hearing Popcorn, he wanted a Korg MS-10. While his family could not afford the 2000 DM, he got an electric organ at age 11, recorded his performances on cassette deck and circuit-bended the organ until it exploded. At 12, he also had drum lessons.
Meanwhile, he taught himself BASIC on his uncle's Sirius PC. In 1984, he read about the Commodore 64 and its built-in synthesizer and bought it in December at Kaufhof in Darmstadt (for 500 DM after 6 months of his paper round plus 100 DM from his grandmother, without which he almost bought an Atari 800XL). He attended Adolf-Reichwein-Schule in Langen with C64 game programmers Artur Wystub and Peter Thierolf. Hülsbeck played Archon (C64) with his friends and was the first among them to complete Impossible Mission (C64). Wystub helped Hülsbeck getting started in assembly and programmed the first two games Hülsbeck scored.
In February 1986, Hülsbeck heard of a music contest held by 64'er magazine and composed Shades from 8 PM to 4 AM, merely aiming for top ten, but to his shock reached first place, earning 1500 DM. To the same magazine, he sold Soundmonitor, an influental music editor, which was awarded Listing of the Month. Next, he looked for game developers in the newspapers, played a few C64 songs to the boss of Rainbow Arts on the phone and was hired on the spot. After scoring two games freelance, he found it too tiring to work parallel, waited for his mid-term report card, quit Wirtschaftsgymnasium, and relocated to Rainbow Arts' offices in February or March 1987.
In 1990 and 1991, Hülsbeck co-founded A.U.D.I.O.S.-Entertainment and Kaiko, which he cites as both his most creative and his saddest time: He fell out with Thierolf in 1993 and paid debts until mid-1999. In 1994, he founded Chris Hülsbeck Medienproduktion and started a music contest in 1995, launching Fabian Del Priore's career. In February 1998, when he found his clients uninspired, he was given a chance to score Star Wars: Rogue Squadron (N64) and subsequently also to follow Factor 5 to the US. Since closure of their California office in 2009, he is freelance again.
Hülsbeck married artist Tracy Sheppard on December 31, 2008. They sold their house in Petaluma in 2015 and since travel with their cats in an RV as The Cruisin' Crew. Cited as the Hans Zimmer of video games, he has no further training and still has limits at reading musical notation. He believes that making video game music in the 1980s was about being 70% of a programmer and only 30% of a musician, and that nowadays aspiring video game musicians require endurance and talent above all. He learned a bit of C++ in 2005 but stated that even the compilers drive him crazy. His ultimate goal, favorite composer and platform remain composing for films, John Williams and the Amiga. The least he likes is jazz and opera.
In 1987, Hülsbeck's music was in the RAW format. In the early 1990s, he did a few conversions using TFMX-Editor with a YM2149 chip on a board plugged into the Amiga. While the ST sound did not appeal to him, he admired Jochen Hippel's work and was happy to own an ST himself for MIDI.
In 1985, Hülsbeck started developing a driver, Musicmaster, in Profi-Ass 64 and composed in hex. As that was tedious, he spent the summer of 1986 writing an editor for it, Soundmonitor.
Still in spring 1986, he found a (partly BASIC) program called Digidrums which played samples. After figuring out how, he spent days with Thierolf building a sampler (and breaking CIA chips), plugged into the C64's userport, and added percussion, bass and vocal samples to Musicmaster as a 4th voice. To his disappointment, none of that got out until July 1987, while in February, Arkanoid (C64) by Martin Galway was released. They met in 2005 and had a laugh about this.
Also by July 1987, he had created an optimized version of Musicmaster called The Final Musicplayer, which was only available to Georg Brandt and himself. For sound effects (as well as short echoing jingles, most prominent in Jinks (C64)), he initially wrote separate routines but eventually supported them directly in the music drivers.
In summer 1988, he noticed that newer SID chips did not support samples anymore and programmed an early version of TFMX for the C64.
Hülsbeck likes the uniqueness of the SID sound and highlights the pulse width modulation, but dislikes how unpredictable the filter sounds on every machine. In VICE 3.2, most songs sound altogether best with the model 6581 (reSID) and a filter bias of 180 - however, the melody at 2:00 of In-Game - Madness is inaudible there and proves that for some songs, individual filter settings have to be found.
Hülsbeck used multiple formats based on TFMX: In 1992, it was the AWS format for the Ad Lib Music Synthesizer Card. In 1993, it was the MDT and SMP formats, where drums play on the Sound Blaster DAC. In 1995, it was MDAT and SMPL.
Genesis / Mega Drive
Hülsbeck used the AWS format.
Based on TFMX, Hülsbeck designed and tested MusyX Soundtool (W32).
Hülsbeck used TFMX.
- mobygames.com/developer/sheet/view/developerId,9245/ - MobyGames.
- facebook.com/chris.huelsbeck - Facebook.
- linkedin.com/in/chris-huelsbeck-540a202 - LinkedIn.
- twitch.tv/c_huelsbeck - Twitch.
- twitter.com/Chris_Huelsbeck - Twitter.
- youtube.com/user/chuelsbeck1968 - Personal YouTube.
- youtube.com/channel/UCWDGeouCi8vqPOyJd4vCVuA - Company YouTube.
- archive.org/details/Happy.Computer.N41.1987.03-Cartman/page/n121 - Interview from Happy-Computer 3/87 (in German).
- archive.org/details/64er_1988_02/page/n27 - Interview from 64'er 2/88 (in German).
- kultboy.com/pic/1953/ - Profile from ASM 3/89 (in German).
- youtube.com/watch?v=WpJgCLyloXg&t=11m49s - Video Interview from 1989 (in German).
- archive.org/details/Aktueller_Software_Markt_-_Sonderausgabe_1989.06/page/n93 - Interview from ASM Sonderausgabe Nr. 6, 1989 (in German)
- youtube.com/watch?v=pO_yljXiXXM&t=2m56s - Video Interview from Ragazzi, October 1989 (in German).
- kultboy.com/pic/133/ - Interview from Amiga Joker 4/90 (in German).
- csdb.dk/release/?id=7153 - C64 Disk Interview from December 22, 1990.
- web.archive.org/web/19970401104630/http://home.allgaeu.org/dreamy/huelsbeck/papers/interviews/powerplay-1991.html - Profile from 1991 (in German).
- archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.11/page/n37 - Profile from ASM 11/92 (in German).
- archive.org/details/pcgamesmagazine-1995-09/page/n31 - Interview from PC Games 9/95 (in German).
- archive.org/details/PCSpiel1095/page/n19 - Profile from PC Spiel 10/95 (in German).
- csdb.dk/release/?id=5471 - C64 Disk Interview from January 16, 1996.
- zakalwe.fi/~shd/texts/imr/c156huel.htm - Interview from August 29, 1996.
- csdb.dk/release/?id=9282 - C64 Disk Interview from February 20, 2000 (in German).
- nemmelheim.de/kaiko/interview_e.html - Interview from July 6, 2000 about Kaiko.
- wildmag.de/issue03/i_huelsb.htm - Interview from October 28, 2000 (in German).
- remix64.com/interviews/interview-chris-huelsbeck.html - Interview from June 18, 2001.
- web.archive.org/web/20030510061533/http://www.homepages.at:80/webrainbows/html-version/biographie.html - Interview from October 24, 2002.
- projectfirestart.org/interviste/chris_huelsbeck_eng.html - Interview from October 26, 2003.
- csdb.dk/release/?id=11455 - Interview from January 11, 2004.
- web.archive.org/web/20050219233034/http://www.demonews.de/interviews/index.php?artikel=386&bs=14 - Interview from January 14, 2005 (in German).
- youtube.com/watch?v=wSnvnkywIpo - Video Interview from August 2007 (in German), Part 1/3.
- youtube.com/watch?v=9CliSO7_Mj8 - Video Interview from August 2007 (in German), Part 2/3.
- youtube.com/watch?v=HwFY3IUZ_H8 - Video Interview from August 2007 (in German), Part 3/3.
- lotek64.com/hp/fileretriever.php?extended=0&issue=23 - Interview from October 2007 (in German).
- youtube.com/watch?v=Zy63qODDqSo - Video Interview from August 24, 2008 about Lair and Symphonic Shades (in German).
- satzgold.de/pdf/Artikelprobe_Hesse_GS.pdf - Interview from Classic Gaming 1/2009 about The Great Giana Sisters (in German).
- geemag.de/2009/04/10/einfach-machen/ - Interview from April 10, 2009 (in German).
- youtube.com/watch?v=veya7Bw1c04 - Video Interview from November 13, 2009 about The Great Giana Sisters (in German).
- radio-paralax.de/mitschnitte/Radio_PARALAX_-_Scene-Talk_004_-_22.11.2009.mp3 - Audio Interview from November 22, 2009 (in German).
- kultboy.com/Chris-Huelsbeck-Interview/27/ - Interview from December 26, 2009 (in German).
- retrogamingplanet.it/intervista/dal-c64-alliphone-chris-huelsbeck-ed-i-suoi-30-anni-di-musica/ - Interview from February 25, 2011.
- youtube.com/watch?v=cAG1_56N83Q - Video Interview from July 5, 2011.
- hna.de/kassel/der-c64-mein-maedchen-heimcomputer-machte-kasseler-erfolgreich-1560815.html - Interview from January 12, 2012 (in German).
- 4players.de/4players.php/dispbericht/Allgemein/Interview/9128/75727/0/Chris_Huelsbeck.html - Interview from April 16, 2012 about Turrican Soundtrack Anthology (in German).
- amigapd.com/interview-chris-huelsbeck.html - Interview from June 2012.
- archive.org/details/Sinclair_ZX_Spectrum_and_Commodore_64_Book-2012/page/n133 - Interview from 2012.
- youtube.com/watch?v=X0F-TwCPb5s - Video Interview from February 27, 2014 (in German).
- digitalista.de/interviews/2015/Februar/11/chris-hulsbeck-uber-turrican-great-giana-sisters.html - Interview from February 11, 2015.
- youtube.com/watch?v=Y4R84Fq4iRE - Video Interview from February 12, 2015.
- youtube.com/watch?v=q16ee0NETwE - Video Interview from June 26, 2015.
- youtube.com/watch?v=Rrdm1h6aQiQ - Video Interview from August 20, 2015 (in German).
- youtube.com/watch?v=6mRVckFxOKM&t=28m49s - Audio Interview from July 9, 2016.
- youtube.com/watch?v=8kDucA4rmPA - Video Interview from August 23, 2016 with Factor 5 (in German).
- youtube.com/watch?v=tEiumvcUJz4 - Video Interview from December 16, 2016.
- books.google.de/books?id=gLaODgAAQBAJ&pg=PA184 - Interview from Retro Gamer Spezial 2/2017 (in German).
- youtube.com/watch?v=WS8-muaPE7I - Video Interview from September 6, 2017.
- youtube.com/watch?v=RpUi7yiP7xw - Video Interview from September 20, 2017.
- youtube.com/watch?v=yT5E9v4G2Z0 - Video Interview from October 29, 2017 (in German).
- youtube.com/watch?v=qRykL66ch1I - Video Interview from August 23, 2018 (in German).
- youtube.com/watch?v=F3BVSTNpsl4 - Video Announcement from August 24, 2018 about Rise of the Machines (in German).
- youtube.com/watch?v=dWvU0wUKZQs&t=15m32s - Video Interview from September 2, 2018 (in German).
- eurogamer.de/articles/2019-01-07-turrican-rise-of-the-machine-man-kann-sich-nicht-hinter-aufwendiger-produktion-verstecken - Interview from January 8, 2019 (in German).