Difference between revisions of "Castle Adventure (DOS)"
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The game is one of the earliest examples of the pay-what-you-can model, as the creator Kevin Bales released the full game for free and just asked for donations. Unfortunately, this led to shady companies like Keypunch Software changing the title to "Golden Wombat" and selling it without Bales's permission. | The game is one of the earliest examples of the pay-what-you-can model, as the creator Kevin Bales released the full game for free and just asked for donations. Unfortunately, this led to shady companies like Keypunch Software changing the title to "Golden Wombat" and selling it without Bales's permission. | ||
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==Screenshots== | ==Screenshots== | ||
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| Description = Couldn't quite make it. Notice the typo?}} | | Description = Couldn't quite make it. Notice the typo?}} | ||
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==Music== | ==Music== | ||
The game only has a couple brief PC speaker jingles. Sound effects come from various blips and beeps as you interact with the castle. | The game only has a couple brief PC speaker jingles. Sound effects come from various blips and beeps as you interact with the castle. | ||
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===Recording=== | ===Recording=== | ||
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| [[Media:03 - Castle Adventure - DOS - Perfect Ending.ogg|Download]] | | [[Media:03 - Castle Adventure - DOS - Perfect Ending.ogg|Download]] | ||
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===Credits=== | ===Credits=== | ||
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(Source: Game's text file.) | (Source: Game's text file.) | ||
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===Game Rip=== | ===Game Rip=== | ||
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''Castle Adventure'' was programmed in GW-BASIC and the music uses the [[Music Macro Language]] of the language's PLAY command. It was ripped by pulling the string data out of the Castle.exe file and storing it into a new GW-BASIC file. It was then executed in DOS Box and recorded. | ''Castle Adventure'' was programmed in GW-BASIC and the music uses the [[Music Macro Language]] of the language's PLAY command. It was ripped by pulling the string data out of the Castle.exe file and storing it into a new GW-BASIC file. It was then executed in DOS Box and recorded. | ||
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===Audio Devices=== | ===Audio Devices=== | ||
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(No source - Game doesn't have audio setup.) | (No source - Game doesn't have audio setup.) | ||
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==Releases== | ==Releases== | ||
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==Links== | ==Links== |
Revision as of 11:59, 12 March 2015
Castle Adventure | ||||||
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Castle Adventure is a home-brew text-based action adventure game where you are trapped in a deserted castle and must explore the castle in order to find a way out. The game kind of looks like Rouge or Kroz, but it's quite different in play style. Movement uses the arrow keys, and brief actions are typed into the parser like "Look Gate."
The game is one of the earliest examples of the pay-what-you-can model, as the creator Kevin Bales released the full game for free and just asked for donations. Unfortunately, this led to shady companies like Keypunch Software changing the title to "Golden Wombat" and selling it without Bales's permission.
Contents
Screenshots
Music
The game only has a couple brief PC speaker jingles. Sound effects come from various blips and beeps as you interact with the castle.
Recording
# |
Title |
Composer |
Length |
Listen |
Download |
01 | Castle Adventure Theme | Kevin Bales | 0:06 | |
Download |
02 | Harp | Kevin Bales | 0:01 | |
Download |
03 | Perfect Ending | Kevin Bales | 0:04 | |
Download |
Credits
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
- Developer: Kevin Bales
(Source: Game's text file.)
Game Rip
Castle Adventure was programmed in GW-BASIC and the music uses the Music Macro Language of the language's PLAY command. It was ripped by pulling the string data out of the Castle.exe file and storing it into a new GW-BASIC file. It was then executed in DOS Box and recorded.
Audio Devices
Music |
|
Sound |
(No source - Game doesn't have audio setup.)
Releases
|
Links
- mobygames.com/game/dos/castle-adventure - Moby Games.
- en.wikipedia.org/wiki/Castle_Adventure - Wikipedia.
- thealmightyguru.com/Reviews/CastleAdventure - Fan site.