CUST

From Video Game Music Preservation Foundation Wiki
Revision as of 18:40, 16 January 2019 by Professor Chaos (talk | contribs)
Jump to: navigation, search
Custom Module
CUST.png
Developer: Delirium Softdesign (Peter Kunath and Frank Riffel)
Header: Hunk
Content: Programmatic
Instruments: Combined
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1992-03-30
First Game: N/A
Extensions
  • cust.*
  • *.cust

A CUST file (Custom Module) contains code and data for at least one Commodore Amiga song.

During the Amiga's time, the way to rip music was changing. On earlier computers, most arrangers hard-coded all song data in the driver and even adjusted the driver to the songs, making them inseparable and impossible to hear outside games without ripping code as well. In response, formats were created that could house the song data, the driver code and an interface between driver and player, like SID for the Commodore 64, NSF for the NES, SNDH for the Atari ST and CUST for the Amiga. Although the Amiga may have popularized interchangeable music file formats with MOD, many Amiga arrangers still hard-coded music, which to this day demands the CUST format.

The alternative format SC68 supports both the Amiga and the Atari ST.

Players

(Category)

Editors

(Category)

Converters

(Category)

CUST to ?

? to CUST

Games

(Category)

How to obtain

To rip CUST files, you have to learn about the 8364 chip and the CPU of Amiga. Thankfully, there are many popular games ripped into CUST already.

Links